Episode 535: Short Ep

This week’s episode is kind of short because there’s really nothing big to discuss. There is news, however, which includes:

  • Wavesplitter to be blocked on PC and Xbox One in Destiny 2
  • Borderlands 3 cross-platform multiplayer “is something we’re looking at closely” according to 2K
  • Enter the Gungeon adds dog petting after being called out on Twitter
  • A real-life political lobbyist has been banned from EVE Online for corruption

Let us know what you think.

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Episode 356: Gi-BlowEpisode 356: Gi-Blow

This week’s podcast finally reveals the winner of the E3 Swag Bag. The episode is packed full of show, including a Gaming Flashback about Grand Theft Auto: Vice City, and the Gaming History celebrating Donkey Kong‘s 33rd birthday.

The news includes:

  • Another EA exec explains why mobile Dungeon Keeper suffered
  • PS4 fails to inspire Japanese market
  • Former Epic director Bleszinski unretires to reveal Project Bluestreak
  • Divinity: Original Sin developer turned off global chat to silence trolls
  • Bartle: “Free-to-play has a half-life

All this plus the Question of the Week: “Have online players caused you to quit playing that session?”

TD Gaming Podcast 110: Early ReleaseTD Gaming Podcast 110: Early Release

It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney Interactive Studio and plow through some game news:

This week we’re asking the listeners the question, do you believe Microsoft will be successful opening a retail chain? We also handle a few user comments including one regarding Don’s rapping career or lack of a career.

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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