Episode 535: Short Ep

This week’s episode is kind of short because there’s really nothing big to discuss. There is news, however, which includes:

  • Wavesplitter to be blocked on PC and Xbox One in Destiny 2
  • Borderlands 3 cross-platform multiplayer “is something we’re looking at closely” according to 2K
  • Enter the Gungeon adds dog petting after being called out on Twitter
  • A real-life political lobbyist has been banned from EVE Online for corruption

Let us know what you think.

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Episode 557: The Console War Is EndingEpisode 557: The Console War Is Ending

This week probably has the most shocking and industry moving news of the week, as Sony, Microsoft and Nintendo start to play nice — and their players get to play together.

This week’s news includes:

  • MLB The Show going multi-platform “as early as 2021”
  • Minecraft Bedrock Edition on PS4
  • Resident Evil 3 Remake announced, out in April
  • 2K launches new studio focused on the next BioShock

Let us know what you think.

Gaming Podcast 179: Goldeneye CuriousGaming Podcast 179: Goldeneye Curious

We’re recapping on the E3 news releases and giving our personal touch on how it’s all going down. We won’t cover everything from E3 as so many others have done it, we’ll touch on things we find important and how they make our inner child really feel.

This weeks gaming news includes:

This weeks gaming question, we’re wondering what product you think will be the most successful and which may fail. Your options are Nintendo 3DS, Sony Move, Sony 3D TV and Microsoft Kinect.

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)