Episode 535: Short Ep

This week’s episode is kind of short because there’s really nothing big to discuss. There is news, however, which includes:

  • Wavesplitter to be blocked on PC and Xbox One in Destiny 2
  • Borderlands 3 cross-platform multiplayer “is something we’re looking at closely” according to 2K
  • Enter the Gungeon adds dog petting after being called out on Twitter
  • A real-life political lobbyist has been banned from EVE Online for corruption

Let us know what you think.

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Episode 299: Here Comes the PS4Episode 299: Here Comes the PS4

This week is heavy on content on the PlayStation 4 unveiling as the next-generation approaches for both Sony and Microsoft – there’s no room for Nintendo in this episode. Nor is there a lot of Reader, er, Listener Feedback, nor any Gaming Flashback.

This week’s major news includes:

  • Sony unveils PS4 at “See the Future”
  • Sony: Pre-owned game blockage “up to publishers” on PS4
  • Fans express outrage at offline/LAN play for console version of Diablo III
  • Rumor: Microsoft revealing next-gen console in April
  • GameSpy, UGO, 1UP say farewell
  • Activision to have “fewer” licensed games out in 2013

The Question of the Week is “What was the first videogame periodical or site you enjoyed?”

Episode 328: No Rusty Ventures AllowedEpisode 328: No Rusty Ventures Allowed

This week is on the short side, though Jonah and Jordan discuss pop culture like Red Letter Media, The Venture Bros. and Cave Johnson’s lemon ranting. There’s no Gaming Podcast or Gaming History, but there’s plenty of Listener Feedback and news items.

The news includes:

  • Source: RI governor Lincoln Chafee deliberately torpedoed Studio 38
  • UK online retailer SimplyGames enforcing PS4 bundles
  • Half-Life 3 removed from trademark registery – Portal 3 appears
  • The Last Guardian developers “re-engineering” the game, never was on “hiatus”
  • Grand Theft Auto Online microtransactions disabled while server issues persist

No “Question of the Week” – this week is Listener Questions – send ’em in!

Smart Business Choices During Economic DownturnsSmart Business Choices During Economic Downturns

Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.

Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and Brütal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.

People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.

Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.

“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)

Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.

Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.

It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?