Episode 537: Riotous Development

After a long delay, this episode looks at some of the more disturbing stuff going on in the videogame industry — and Minecraft. The Gaming Flashback comes back with Lucidity.

  • Riot Games employees walkout in protest
  • Claptrap actor accuses Randy Pitchford of physical assault
  • Microsoft teases new Minecraft AR game for mobile

Let us know what you think.

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Episode 328: No Rusty Ventures AllowedEpisode 328: No Rusty Ventures Allowed

This week is on the short side, though Jonah and Jordan discuss pop culture like Red Letter Media, The Venture Bros. and Cave Johnson’s lemon ranting. There’s no Gaming Podcast or Gaming History, but there’s plenty of Listener Feedback and news items.

The news includes:

  • Source: RI governor Lincoln Chafee deliberately torpedoed Studio 38
  • UK online retailer SimplyGames enforcing PS4 bundles
  • Half-Life 3 removed from trademark registery – Portal 3 appears
  • The Last Guardian developers “re-engineering” the game, never was on “hiatus”
  • Grand Theft Auto Online microtransactions disabled while server issues persist

No “Question of the Week” – this week is Listener Questions – send ’em in!

SimAnimals, The Next Gen Black & WhiteSimAnimals, The Next Gen Black & White

Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you’ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game: Black and White.

EA’s not exactly being the most creative with this Wii and DS game based on the sounds of it so far, as it clones a lot of the features in Black and White, including how “animals react” when you treat them a specific way. However, we’ve not had this style of game on the Wii or DS, both very “touchy” in methodology.

Black and White had the touch sensitive control scheme using tactile feedback with the mouse implemented with Immersion technology. This brings the style of gameplay to a new level, but nothing we’ve heard thus far makes us think originality. Cute and cool, perhaps but it’s nothing new. Of course, who said it had to be new?

We know old gaming concepts sell well at this point!

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)