There are no news items in this podcast. Instead, it’s just post-E3 discussion. Everything is E3. What the crew liked, what the crew didn’t, and T.J.’s reports from doing the show floor. The episode is almost 2 hours long, so there was a lot to talk about.
Episode 541: E3 Reaction 2019
Related Post
Episode 341: Friggin’ KerfuffleEpisode 341: Friggin’ Kerfuffle
Paul, Jordan and Jonah continue to rock on, as they discuss the bizarre circumstance of the iOS app Flappy Bird, while Paul deals with Pinsanity issues (behind the scenes). They also discuss the classic The Chronicles of Riddick: Escape from Butcher Bay in the Gaming Flashback.
This week’s news includes:
- Watch Dogs release coming in April, May, or June
- Slim Vita is coming To North America with Borderlands 2 in tow
- Nutjitsu and Worms among first Xbox One ID@Xbox games
- Pachter: Sony can’t afford to pay for streamed content like Netflix does
- Gamestop advertising a layaway program for the Xbox One
There’s Listener Feedback with a new Question of the Week: “Did you introduce a non-gamer to gaming?”
Episode 723: Hellblade and HelldiversEpisode 723: Hellblade and Helldivers
The gang discusses the PC Gaming Show coming June 9, Tesla ending Steam support in its vehicles, Ghost of Tsushima being PlayStation’s biggest single-player PC launch to date (second only to Helldivers 2), Hellblade 2 developer Ninja Theory’s next game reportedly already greenlit by Xbox (and “no plans whatsoever” to close studio), Grand Theft Auto 6 publisher “highly confident” of an Autumn 2025 release window and the Resident Evil 1 Remake is in production and will release in 2026 according to a leaker.
The news includes:
- This year’s Call of Duty will reportedly launch on Xbox Game Pass
- Jason Voorhees slashes into the MultiVersus roster
- Life By You is delayed again
Let us know what you think.
Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing
Bad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.
Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.
Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.
Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.
(Thanks, BlendGames)
