There are no news items in this podcast. Instead, it’s just post-E3 discussion. Everything is E3. What the crew liked, what the crew didn’t, and T.J.’s reports from doing the show floor. The episode is almost 2 hours long, so there was a lot to talk about.
Episode 541: E3 Reaction 2019
Related Post
Episode 239: This Episode is DRM-freeEpisode 239: This Episode is DRM-free
This week, Paul is too busy unpacking in his new home in California, so it’s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer The Great American Cross-Country Road Race, while this week’s Gaming History doesn’t focus on a video game company or developer, but a fictional character instead, Mario’s favorite mount, Yoshi.
The news this week includes:
- EA forum bans cause game bans
- Research film states piracy’s up 20% in past 5 years
- GOG sez customers hate DRM
- Steam user database cracked
- Uncharted 3 launches with 1.1M sold in first week
All that plus Reader Feedback and the Question of the Week, “What DRM would you tolerate?”
Episode 717: Fake Xbox LiveEpisode 717: Fake Xbox Live
This week, the gang follows up on Tim Sweeney from last week, and also discuss Dark Souls 2 modding, the “photorealistic” ant RTS Empire of the Ants, and Resident Evil 4 Remake crossing 7 million copies sold.
The news also includes:
- Saber Interactive confirms “a number of titles” still in development
- Star Wars: Battlefront Classic Collection players tear into Aspyr
- Halo 2 online matchmaking returns in March thanks to community modders
Let us know what you think.
The post Episode 717: Fake Xbox Live first appeared on Gaming Podcast.
Podcast: Play in new window | Download
Nintendo’s Not Talking To You, But Your GrandmotherNintendo’s Not Talking To You, But Your Grandmother
Miyamoto said Nintendo used E3 as a platform for spreading the word to a broad audience based on the media present at the event, they’re not speaking to the core audience. So, if you’re a core audience gamer and you were confused on why Nintendo didn’t build their presentation to be all glitz and glamor, it’s because they weren’t talking to you.
Based on the fact that E3 is a “press event” and their looking to get out the word to the general audience, press is needed as a staging point. The audience sitting in the seat was a bit more intense in nature and have high expectations for each presentation.
With sites like gamespot streaming the event live on the Internet it’s not too hard to imagine some casual gamers and non-core-gamers may have been listening. Or, perhaps their hoping to get old school media in the form of magazines and journalists to write about their upcoming product launches.
Or, perhaps they just showed up because they’re expected to?
(Thanks, Joystiq)
