There are no news items in this podcast. Instead, it’s just post-E3 discussion. Everything is E3. What the crew liked, what the crew didn’t, and T.J.’s reports from doing the show floor. The episode is almost 2 hours long, so there was a lot to talk about.
Episode 541: E3 Reaction 2019
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Episode 251: The New Crew ReturnsEpisode 251: The New Crew Returns
After last week’s special appearance by Derrick and Jennifer Schommer along with Don Dunn, the regular crew of Jonah Falcon, Jordan Lund and Paul S. Nowak return, and they find themselves with some fascinating news items.
The news items include:
- Blizzard brags Diablo III will have difficulties that are harder-than-hard
- Sony passed on Demon’s Souls because it was “crap“
- Sony credit rating downgraded, “strong recovery in earnings unlikely”
- Tim Schafer raises $1.6M (and counting) to develop an adventure game
- Epic’s Sweeney: Lifelike graphics will come in our lifetime
Paul is also running a contest to earn “Pixie Diamonds” currency for Disney’s Pixie Hollow social networking MMO, with the prize going to the person who can answer, “Who is your favorite Disney Prince or Hero, and why?”
Episode 352: Get Ready for E3 AgainEpisode 352: Get Ready for E3 Again
It’s the last podcast before E3 2014 starts on Monday. Jonah is still ravaged by the flu, while Paul’s ghost haunts the podcast.
The news this week includes:
- Watch Dogs sells 4 million in first week
- Xbox One getting 34 new apps
- Sony discontinues the PSP in Japan
- Take-Two CEO skeptical of Oculus’ broad appeal
All this and Listener Feedback as well as a new Question of the Week: “How much info do you try to glean from E3 reports?”
For whatever reason, the file is not working. To listen to the podcast, use this player:
Diablo 3 Content Creation PhaseDiablo 3 Content Creation Phase
Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.
Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.
How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.
End result, expect a high quality product once again from Blizzard.