Episode 547: NBA 2K20 Problems

Jonah goes absolutely off on NBA 2K20, not just on its buggy launch, but it’s decline into microtransactions in the form of Virtual Currency.

The news includes:

  • NBA 2K20 devs “working around the clock’ on patch to address gameplay issues
  • Civilization VI adds Red Death Battle Royale mode
  • Switch could be getting a bizarre VR headset

Let us know what you think.

0 thoughts on “Episode 547: NBA 2K20 Problems”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 331: Videogame Music TimeEpisode 331: Videogame Music Time

This week’s episode has a long discussion on videogame music of the past, while Jonah discusses Batman: Arkham Origins and iPad adaptations of board games.

This week’s news includes:

  • Surprises found in the PS4 FAQ
  • Xbox One will support DLNA, MP3 and audio CD
  • Valve working to make offline mode indefinite
  • Nintendo: We have failed to establish Wii U as a “worthy” Wii successor
  • Wii U bundle announced

This week’s Question of the Week is: “What was your favorite videogame music?”