Episode 549: PS4 Crossplaying

The crew realize how prickly gamers are getting. Lootboxes may make them complain, but it won’t stop them from paying. Exclusive DLC? That seems to be a bridge too far.

The news includes:

  • Modern Warfare fans are cancelling pre-orders over Spec Ops exclusivity
  • PS4 cross-play features reportedly out of beta, now available to all developers
  • French CS:GO players can preview loot box contents now, but still have to claim them

Let us know what you think.

0 thoughts on “Episode 549: PS4 Crossplaying”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 461: Messy Effect: AndromedaEpisode 461: Messy Effect: Andromeda

This week’s episode, which has been posted a little late due to life interruptions, has Jonah ranting about Mass Effect Andromeda, which T.J. and Scott pine for The Legend of Zelda: Breath of the Wind.

This week’s news includes:

  • Report: JoyCon wireless issues caused by “manufacturing variation”
  • There is a way to transfer Switch save data, Nintendo just doesn’t want you to know
  • Alexander the Great will lead Macedon in Civilization 6

Let us know what you think.

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)