Episode 551: Mac Owners Are Not Real Gamers

Jonah makes the controversial statement in this episode, as well as a Gaming Flashback on the popular open world FPS Borderlands.

The news this week includes:

  • Blizzard calls off public event to promote Switch Overwatch launch
  • Divinity: Fallen Heroes has been put on hold indefinitely
  • Vampire: The Masquerade – Bloodlines 2 delayed
  • Vampire: The Masquerade — Swansong is a new RPG from the developers of The Council

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

Xbox 360 Japan Sales Drop, PS3 Sales CrappyXbox 360 Japan Sales Drop, PS3 Sales Crappy

The Xbox 360 saw a huge jump last week with Tales of Vesperia from Namco Bandai, but has dropped back down to normal sales (about none). Some are saying it’s mainly because of a short supply as the 360 sold out in Japan as a result of Tales of Vesperia.

In other news, the PlayStation 3 still isn’t selling very well, a bit more than the PlayStation 2 but nothing like the PSP. The DS holds the record yet again, no surprise there, but we always though the 360 was losing to the Wii and PS3. Although the Wii isn’t doing bad it’s not at the same crazy sales pace it is here in the United States.

The drop in sales for the 360 was fast, hopefully it was indeed due to out-of-stock issues, else that drop was faster than the drops we’ve seen here for GTA IV or MGS4!

(Thanks, Kotaku)

Episode 322: Xbox One, PS4 Launch LineupsEpisode 322: Xbox One, PS4 Launch Lineups

This week’s episode as a guest in the form of Jordan Lund’s wife Jennifer. There was to be a Gaming History, but it’ll be used next week when there’s more time.

This week’s news includes:

  • Microsoft Points transformed into cash
  • Gamers can return digital titles on Origin after a week
  • Bungie feels Destiny can be bigger than Halo, as big as Star Wars
  • Borderlands 2 coming to PlayStation Vita
  • Sony announces 33 “launch” titles for PlayStation 4
  • Microsoft announces launch titles for Xbox One
  • The Sims 4 emotional gameplay revealed at GamesCom 2013

All this and Listener Feedback, with the same “console or PC gamer?” question from last week.