Episode 564: Sony’s Pricing Problem

This week’s episode talks about Sony having issues, and that’s not even taking into account their pulling out of a convention due to the coronavirus scare. This week’s Gaming Flashback looks at the classic dark puzzle platformer Limbo.

As for the news:

  • Sony breaks PS5 pricing tradition for Xbox Series X launch
  • Next in No Man’s Sky: an organic spaceship you can grow from an egg
  • Xbox Game Pass for PC will get Yakuza 0, Two Point Hospital, and more soon (from PC Gamer)

This week’s Question of the Week: “What is your favorite videogame commercial or trailer?”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 271: Paul-less PodcastEpisode 271: Paul-less Podcast

This week’s Gaming Podcast lacks Paul S. Nowak, who had to bow out due to illness, but there’s still Jonah Falcon, Jordan Lund and Daniel Quick to keep the podcast lively. This week features yet another weird NES title, Wall Street Kid, and some friendly Paul-less banter between the trio.

This week’s news includes:

  • Capcom: Street Fighter X Tekken DLC will never come to Xbox 360
  • Vivendi finding few buyers for Activision-Blizzard
  • Gearbox: “Wouldn’t be surprised” if more aggressive PC games start to appear
  • Grand Theft Auto V will support planes and jets, won’t have beta test

Jonah also startles Dan and Jordan with a “secret topic” with the $99 console, the Ouya, which leads to the Question of the Week, “Would you buy a $99 Android-based console?”

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

(more…)

Gaming Podcast 133: Some People Have Tiny SwordsGaming Podcast 133: Some People Have Tiny Swords

This weeks episode covers a lot of cool community comments including some new writers. We’re also covering a little flashback on the game Faxanadu and, eventually, learning how to pronounce it. We’ll hit up some gaming history on Jordan Weisman and hit on some cool game news including:

This weeks question of the week is easy, is there a genre of game that you believe hasn’t been invented yet? If you don’t know…get creative!