Episode 564: Sony’s Pricing Problem

This week’s episode talks about Sony having issues, and that’s not even taking into account their pulling out of a convention due to the coronavirus scare. This week’s Gaming Flashback looks at the classic dark puzzle platformer Limbo.

As for the news:

  • Sony breaks PS5 pricing tradition for Xbox Series X launch
  • Next in No Man’s Sky: an organic spaceship you can grow from an egg
  • Xbox Game Pass for PC will get Yakuza 0, Two Point Hospital, and more soon (from PC Gamer)

This week’s Question of the Week: “What is your favorite videogame commercial or trailer?”

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Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 686: Starfield RevealedEpisode 686: Starfield Revealed

Hey, that rhymes.

This week’s podcast checks out the non-E3 publisher direct shows, from Microsoft to Ubisoft. Of course, Starfield was the big reveal, and it did not disappoint. There was very little news thanks to the conferences, but there’s nearly two hours of show this time.

Let us know what games interested you.

Nintendo Slashes Wii to $149.99Nintendo Slashes Wii to $149.99

Nintendo has announced that the Wii will receive a price drop from $199.99 to $149.99, in effect on May 15, while a new Wii bundle for $199.99 will feature a colored Wii, Mario Kart Wii and a Wii Wheel accessory of matching color.

Nintendo is also launching its own version of the Xbox 360 and PlayStation 3 bestselling line with its “Select” value line retailing at $19.99 each. The first games to be released under the budget line includes The Legend of Zelda: Twilight Princess, Animal Crossing: City Folk, and Mario Super Sluggers.