Episode 568: Deathspank!

This week’s Gaming Podcast is full of Animal Crossing, which Scott can’t get enough of. You’d think TJ would be all over Resident Evil 3, but he reveals a plot twist, and talks about another game. Meanwhile. the Gaming Flashback is the titillatingly titled Deathspank.

This week’s news items include:

  • Resident Evil 3 Remake brings back unbreakable knives
  • Cities: Skylines‘ fishing-themed Sunset Harbor expansion is out next week
  • Animal Crossing: New Horizons is getting review bombed

Let us know what fish you’ve caught in Animal Crossing.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Rumor: EA Buying Popcap?Rumor: EA Buying Popcap?

Tech Cruch is reporting that Electronic Arts is about to acquire casual games giant Popcap Games for a cool $1 billion, which would exceed EA’s market cap by over 13%. If true, this would be EA’s definitive entry into the casual games market, a field they broke into 7 years ago.

Despite consuming a significant chunk of EA’s reserves. buying Popcap would bring them IPs such as Bejeweled, Plants Vs. Zombies, Peggle, Zuma and Bookworm.

We’ll keep an eye on this deal as it happens.

Episode 260: CivilizationsEpisode 260: Civilizations

This week is packed full of gaming goodness, as the winner of the Civilization V contest is revealed. If that weren’t enough, the news items for the week invoked a lot of conversation:

  • New Halo 4 multiplayer details revealed
  • EA dismisses “big layoffs” claim, always “growing and morphing”
  • Rumor: Microsoft finding new ways to “monetize” Xbox Live

The podcast also features some great, heartwarming Reader Feedback as well as a new contest to win a code for Magicka. The question of the week, “What books featuring magic do you like the best?”

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)