Episode 583: #MeToo in Videogames

The latest sexual harassment scandal rocks, and things are not steady with the developer. Bad puns aside, the industry continues to have to grow up from dude-bro heaven to actual places of business.

All that, as well as the following news items:

  • Batman: Arkham studio accused of failing to prevent sexual harassment
  • Spelunky 2 is now on Steam with an updated release window
  • Nintendo’s next Switch indie presentation tomorrow
  • 7.5 million players claimed a free copy of Total War Saga: Troy

Let us know what you think.

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Episode 648: Sleeping ScottEpisode 648: Sleeping Scott

[This episode has been re-uploaded due to technical issues]

Scott falls asleep mid-podcast, leaving Jonah and TJ to wrap up the episode. In the meantime, the crew get nostalgic over the “Toys to Life” craze, as this week’s Gaming Flashback is Skylanders: Spyro’s Adventure.

This week’s news includes:

  • The Bethesda Launcher will be shut down on May 11
  • PlayStation 5 finally getting Variable Refresh Rate support this week
  • Sony wants someone to shape its Playstation PC plans
  • Baldur’s Gate 3 officially gets 2023 release window

Let us know what you think.

Gaming Podcast 111: Squeaky Wheel Gets The KickGaming Podcast 111: Squeaky Wheel Gets The Kick

This week we’re flashing back to Star Wars, an arcade classic from 1983. We’re looking back at the history and forward progress of ArenaNet, co-founded by some Blizzard folks. In the news, we’re looking at:

We also learned that Don’s got some issues with not sucking at Mass Effect.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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