TD Gaming Podcast Episode 75: Getting Stimulated

This week we’ve got some crazy statistics that says Red Teams beat Blue Teams. According to a study published last week in a Cyberpsychology & Behaviour journal, during a study of 1,347 matches between “elite teams” in Unreal Tournament 2k4 … and all things being equal, the red team won 55% of the time. Huh?

EA Gets Sued by…The People? The class-action complaint focuses on Electronic Arts’ actions since 2004, when Take-Two Interactive’s NFL 2K5 was released at a $19.99 price point and sold more than 2.9 million copies in the US, according to NPD figures.

Wii and USB! Someone browsing the web came across a Job posting for Nintendo of America. The job posting was for a “Software/Hardware Tester” who can execute a “test plan for Wii’s USB devices.”

Analysts baffled that GTA didn’t move Hardware. How does a game with such powers of popularity manage to NOT sell consoles? Truely a mystery, or expected?

This weeks podcast also discusses the best game cinematic sequences, what are your favorite? Leave us a comment!

This weeks flashback is Where in the World is Carman Sandiego and we start our gaming history on Role Playing Games.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 482: NaptimeEpisode 482: Naptime

This particular episode becomes a little sleepy as one host actually falls asleep during recording. Guess which one. After last week’s episode only partially uploaded, the Gaming Flashback for Okami is actually an insert, too.

The news items include:

  • It’s a big week for new game releases on Switch, PS4, Xbox One, and PC
  • Lego Dimensions comes to an early end after two years
  • Why Xbox One backward compatibility took so long
  • Ex-BioWare says Anthem is an example of EA’s monetization plans

Let us know what you think — without falling asleep first.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Gaming Podcast Episode 216: Goodbye, Farewell, and AmenGaming Podcast Episode 216: Goodbye, Farewell, and Amen

The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support.

So, for old time’s sake, Derrick and Jonah Falcon cover the past week’s news:

  • Firelands is now live on World of Warcraft‘s Public Test Realm
  • New R18+ guidelines drawn up
  • Kojima: This year has become meaningless
  • Chinese labour camp prisoners forced to play MMOs

We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?

If this is the truly the last Gaming Podcast, thanks for your support and praise.