TD Gaming Podcast Episode 75: Getting Stimulated

This week we’ve got some crazy statistics that says Red Teams beat Blue Teams. According to a study published last week in a Cyberpsychology & Behaviour journal, during a study of 1,347 matches between “elite teams” in Unreal Tournament 2k4 … and all things being equal, the red team won 55% of the time. Huh?

EA Gets Sued by…The People? The class-action complaint focuses on Electronic Arts’ actions since 2004, when Take-Two Interactive’s NFL 2K5 was released at a $19.99 price point and sold more than 2.9 million copies in the US, according to NPD figures.

Wii and USB! Someone browsing the web came across a Job posting for Nintendo of America. The job posting was for a “Software/Hardware Tester” who can execute a “test plan for Wii’s USB devices.”

Analysts baffled that GTA didn’t move Hardware. How does a game with such powers of popularity manage to NOT sell consoles? Truely a mystery, or expected?

This weeks podcast also discusses the best game cinematic sequences, what are your favorite? Leave us a comment!

This weeks flashback is Where in the World is Carman Sandiego and we start our gaming history on Role Playing Games.

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Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

Episode 405: The 13th Strikes AgainEpisode 405: The 13th Strikes Again

No, you’re not going backwards in time. This is the episode that was supposed to air a few weeks ago but was sidetracked by a faulty power supply. Of course, the episode was recorded on Friday the 13th, back when Fallout 4 was fresh and new.

The old news includes:

  • Bethesda sells 12M units of Fallout 4 for $750M at launch
  • October 2015 NPD: Xbox One won the month, despite PS4 price drop
  • Rapper predicted Smash Bros. future
  • Night Dive working on complete remake of System Shock, discussing System Shock 3

The Question of the Week, “Do you or have you pulled videogame all-nighters on weeknights?”, was repeated in episode 406. But you can still answer the question.

TD Gaming Podcast 105: The Sound of MusicTD Gaming Podcast 105: The Sound of Music

This week we had a huge gaming podcast but we managed to get it all down to 60 minutes of content but it wasn’t easy. We’re digging through some old history, Yoshi’s Story is our gaming flashback and we covered gaming history on The Biography of Yoshi. This weeks news includes:

This weeks soap box segment, we’re looking at game audio and which music made the game experience, what game music we best remember. What’s the theme music you remember best?

Also, checkout the TFC information for DRM technologies and comment.

Interview at Casual Gamer Chick with SomaTone.

Here are some reminders!