Retro Gaming Moves: Screw Attack [Metroid]

One of the most famous classic gaming moves, Screw Attack, is one of Samus Aran’s best power suit moves in Metroid. It was powerful enough to kill most enemies by contact; one hit for one kill.

What makes this special attack at retro gaming classic is its well balanced game play style. Although Screw Attack is enormously powerful it required Samus to jump at full length to trigger. On more than one occasion gamers would use their Screw Attack to kill an enemy easy to find they don’t have a great platform to stand on and land in the lava, in a worse situation than they started.

Game developers knew they had a hit on their hands, as Screw Attack makes an appearance in many of the future Metroid games after the original NES release. The power up had the ability to trigger at will, if somersaulting of course, yet requires skill and respect to use to perfection.

Screw Attack gives gamers a nice piece of mind, knowing a risky jump won’t end you with a tap from a flying enemy and a bath in the lava. You could freely jump and destroy annoying little enemies whom have no other goal but to get in your way and slowly take away energy with each tiny hit.

On one hand Screw Attacks main purpose is to allow a gamer to jump through areas in levels quickly without an extreme annoyance from starter enemies strategically placed to add challenge. As Samus grows in power the beginning enemies aren’t the true threat and thus are wiped from the level as you go. You become more worried when encountering new, stronger enemies who cause real harm to you and your super suit.

This retro move is placed perfectly in level progression, making you feel a great sense of accomplishment when aquiring it (it’s not just another missile pack) and allows you to progress into deeper caverns without utter fear at every tap. Powerful enough to invoke when needed but weak enough to leave you vulnerable in closed quarter battle.

Screw Attack, a Retro Gaming Move.

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Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

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The post Episode 718: Patches first appeared on Gaming Podcast.

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