Elebits 2 Announced for Nintendo DS

How odd to release the sequel to a fun Wii game on a hand held device over the original platform. Introducing,  Elebits: The Adventures of Kai and Zero. Sure, the DS is a great staging point for an Elebits style game, but what happened to the Wii platform?

Video game attachment rate, that’s what happened to the Wii version. Konami has chosen to launch the second franchise title on the platform that sells more games. Unlike the Wii, the DS sells both hardware and software while the Wii sells accessories and consoles.

If the Wii could move hardware and attach software with the sale they may have a more stable launching point for other video game titles, both casual and hardcore. Perhaps Wii Sports was the worse thing that could have happened to Wii because Nintendo can’t get us to buy other games. For the most part, the Wii and the bundled game is worth the money; we need no other games.

Konami, a company that makes “other games,” probably wants to see higher volumes of sales. Now, we’ll have to wait until Fall of 2008 to get the DS release of Elebits: The Adventures of Kai and Zero, unless you’ve got a Wii and no hand held DS system than you’re out of luck! But, apparently nobody buys Wii games anyway so the chances are, neither would you…

KONAMI ANNOUNCES ELEBITS: THE ADVENTURES OF KAI AND ZERO FOR NINTENDO DS™

The Mischievous Creatures are Back in the Sequel to the Popular Original Action Title

El Segundo, Calif. – July 8, 2008 – Konami Digital Entertainment, Inc. today announced that Elebits: The Adventures of Kai and Zero, the sequel to Elebits, is currently in development exclusively for Nintendo DS™. The exciting game of hide and seek allows players to find, capture and befriend the tiny creatures known as Elebits who serve as energy sources in a far-off world where energy resources have been depleted.

In Elebits: The Adventures of Kai and Zero, players seek out the mischievous omega Elebits who hold magical powers and the ability to complete puzzles and quests while embarking on a magical journey. Utilizing each of the Elebits’ special powers, players can solve puzzles, reveal hidden paths, freeze flowing water, turn darkness into light, levitate rocks, and much more. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection™ and battle up to four friends simulataneously.

Elebits: The Adventures of Kai and Zero will be released in Fall 2008 on the Nintendo DS™. For more information, please visit: www.konami.com.

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At E3 Reggie Fils-Aime let the world know he wasn’t satisfied with the sales progress of the Wii or DS in 2007 and hopes Nintendo can do better this year. Perhaps Nintendo is playing the humble card? No doubt they bragged about their 10 million sales of the Wii and 20 million sales of the DS but quickly followed it by saying they’re not satisfied.

Or, is this a threat?

Nintendo has built some steep competition while both Sony and Microsoft scoff at their product and tell everyone its a novelty and it doesn’t really “count” in this next-generation console battle. It doesn’t count… really?

Perhaps Microsoft and Sony are right; maybe every Wii owner that wanted a PlayStation 3 and/or an Xbox 360 purchased their console too. There may be some truth to that as hardcore gamers may purchase a Wii for many reasons:

  • They want every console so they have the widest array of game purchases
  • They’re hardcore nature forces them to spend money on all products
  • They want to get their kids in on gaming early, to grow them up in their image
  • Mob mentality, if everyone has a Wii you must as well!
  • The technology is cool and you want to be there for its inception

It seems they don’t feel a threat because Wii is a non-gamer console and thus attracts a different crowd… yet they’re both mimicking some of the motion sensing in their own controllers and playing nice towards “casual games” and non-gamers of late. Maybe their not threatened, but impressed?

Fils-Aime isn’t impressed with their sales figures, perhaps because he expected a higher degree of Wii sales by now, but the fact that people cannot purchase them two years into production has hurt sales figures. Although 10 million units sold is an impressive figure, knowing you had such higher potential if the product was actually on the shelves has to hurt a bit of your pride.

The DS sales were impressive considering the product has been in the market for awhile and is easier to find (minus the holiday rush). We’re not sure why he’s not satisfied with the figures, but inspiring a higher degree of DS sales will require some work. Perhaps this is why they’ve gone with the GTA Chinatown approach; using the GTA name to grow their DS sales figures?

It will be interesting to see how Wii does through the next few quarters and if sales slow down now that we’re a few years into the product. What was the last home console Nintendo owned to get this high of a demand?

Perhaps none.

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The success of the Nintendo console, the Wii, has proven to change the industry in many new and creative ways including reinvigorating slow product sales at Toys R Us. “The company went from a loss of $42 million at the same time last year to a profit of $13 million for the three months ended August 2nd,” says Gamasutra who spoke with CEO Gerald Storch.

Revenue was up 6.3%, in part, thanks to the Nintendo and its hot moving Wii and Wii Fit products. While Nintendo struggles to supply enough units for the strong demand, Toys R Us has no problem emptying their stores of any hardware they receive.

Months after the Wii launch we witnessed parents waiting in lines before the store opens just to see if they had Wii’s arrive for the opening. Although we’re sure it was a hassle to answer the phones with the typical response, “no, we’ve got no Wii’s in stock,” the long term plan has proven successful.

Have you finally managed to get yourself a Wii? Did you pick it up at Toys R Us?