PopCap’s Peggle Hits Retail Shelves

Since the release of Peggle on February 2007, gamers around the world have caught on to the addictive casual game. Now those that didn’t download Peggle on Steam, Popcap.com or other electronic download site can buy at packed boxed version in retail outlets!

Peggle hits retail stores and the world will never be the same! You can download it for your ipod, on your PC and on your Macintosh but never before could you purchase it in a local store. Although, it seems, boxed casual games are the rarity, not the norm, the more outlets a developer like PopCap gets the better.

MSNBC listed Peggle in the top five most addicting games of all times, PC gamers couldn’t get enough and, eventually, Xbox Live gamers will have that same experience. If you’ve never played Peggle I suggest you run out and buy it when it arrives in retail stores… or just buy it online the way you could do for the last year and some change…

PopCap’s Peggle Hits Shelves Causing ‘Extreme Fever’

July 2008 – Focus Multimedia and casual games pioneer, PopCap Games today announced a partnership that sees the long-awaited arrival of PopCap’s critically acclaimed masterpiece, Peggle, at retail.

From the makers of Bejeweled, Peggle combines elements of pinball, pachinko and pool to create a completely different kind of casual game. Players fire a silver ball from the top of the screen, relying on the laws of physics to propel the ball downwards while ricocheting off orange and blue ‘pegs’.

Using a mixture of luck and skill the goal is to clear all the orange pegs before running out of balls. A moving “bucket” at the bottom of the screen offers the chance of free balls, while green pegs give the player one of ten amazing power-ups to help them complete the level.

Since its web launch, Peggle has taken the industry by storm – and both casual and hardcore gamers by surprise. A feast of colour and fun – with rainbows and unicorns and an ‘Ode To Joy’ soundtrack – Peggle has proved an unlikely hardcore hero and is causing ‘Extreme Fever’ wherever – and whenever – it pops up.

Key features of Peggle include:
• Four different modes representing hundreds of levels:
1. Adventure Mode takes players through 55 unique hand-painted levels on a quest to become a Peggle Master
2. Duel Mode allows for head-to-head battles against friends or computer opponents
3. Challenge Mode features increasingly difficult goals across 75 levels
4. Quick Play mode lets players choose their favourite level and power-up combinations, or play a random set of levels and/or power-ups.
• Ten “Peggle Masters” – they teach you how to play but later serve as tricky opponents
• Stunning sound FX and themed music
• “Style Points” reward players for shots that display great skill or just incredible luck!

Craig Johnson, managing director of Focus Multimedia, commented: “We’re very excited about launching Peggle because it’s so unique, charming and loveable. PopCap’s titles really are a breath of fresh air in the PC games space,” added Johnson. “Thanks to their massive popularity online, games like Bejeweled 2 and Mystery P.I. The Lottery Ticket have quickly established themselves as best-sellers at retail. With Peggle’s excellent pedigree and superb price point, we’re forecasting that there will soon be a whole lot more Peggle Masters out there!”

Mark Cochrane, European Director of Business Development at PopCap Games said: “Everyone – from teenagers to pensioners, to female gamers and hardcore ones – raves about Peggle but struggles to ‘peg’ down exactly what it is that makes the game so fun. We, at PopCap, have concluded that nobody can really be told what Peggle is like – you just have to play it for yourself. With that in mind, we are delighted to bring it to retail to give even more people the opportunity to experience the power of Peggle.”

PopCap Games is already a leading developer and publisher of casual games for platforms including Web, PC, Mac, mobile, Xbox, PS2 and iPod and many more. PopCap games have been downloaded more than 1 billion times by consumers worldwide. Flagship title, Bejeweled, has sold more than 10 million units across all platforms and PopCap estimates the Bejeweled franchise has consumed roughly 6 billion hours of consumers’ leisure time since 2001.

Peggle is available now for a suggested retail price of £9.99 including VAT, from all good retail outlets of PC software and direct from www.focusmm.co.uk.

About Focus Multimedia
Focus Multimedia is one of the UK’s leading consumer software publishers. Within a comprehensive and constantly evolving product range, Focus is able to offer more than 400 high quality PC software titles for all the family. The company consistently delivers quality, value and choice across its market-leading PC budget software brands – Essential, Revival and PC Fun Club. Focus’ portfolio includes many highly acclaimed brands, amongst them; Bratz, CSI, Deal or No Deal, Disney Pixar Cars, Driving Test Success, Encyclopaedia Britannica, Law & Order, LEGO, Oxford University Press, Scooby Doo, Scrabble and SpongeBob SquarePants, and many more. For further information on Focus Multimedia please visit www.focusmm.co.uk.

About PopCap

PopCap Games – www.popcap.com – is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 10 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 373: Happy New 2015Episode 373: Happy New 2015

This is the first podcast of 2015, and Jonah and Paul are ready to get going, talking about their holiday gifts and their disappointment in the film Birdman. There’s no Gaming History or Gaming Flashback this week, but stay tuned for one next week.

The news in this episode includes:

  • FBI claimed to be investigating Xbox Live, PlayStation Network DDoS perps
  • GSC Gameworld re-opens for business
  • Halo 5 multiplayer beta gets more maps, weapons, and modes (from GameSpot)
  • Xbox Live founder leaves Microsoft

Also in the podcast is some Listener Feedback and the Question of the Week, “How much do you play online?”

Nintendo Wants More Wii and DS SalesNintendo Wants More Wii and DS Sales

At E3 Reggie Fils-Aime let the world know he wasn’t satisfied with the sales progress of the Wii or DS in 2007 and hopes Nintendo can do better this year. Perhaps Nintendo is playing the humble card? No doubt they bragged about their 10 million sales of the Wii and 20 million sales of the DS but quickly followed it by saying they’re not satisfied.

Or, is this a threat?

Nintendo has built some steep competition while both Sony and Microsoft scoff at their product and tell everyone its a novelty and it doesn’t really “count” in this next-generation console battle. It doesn’t count… really?

Perhaps Microsoft and Sony are right; maybe every Wii owner that wanted a PlayStation 3 and/or an Xbox 360 purchased their console too. There may be some truth to that as hardcore gamers may purchase a Wii for many reasons:

  • They want every console so they have the widest array of game purchases
  • They’re hardcore nature forces them to spend money on all products
  • They want to get their kids in on gaming early, to grow them up in their image
  • Mob mentality, if everyone has a Wii you must as well!
  • The technology is cool and you want to be there for its inception

It seems they don’t feel a threat because Wii is a non-gamer console and thus attracts a different crowd… yet they’re both mimicking some of the motion sensing in their own controllers and playing nice towards “casual games” and non-gamers of late. Maybe their not threatened, but impressed?

Fils-Aime isn’t impressed with their sales figures, perhaps because he expected a higher degree of Wii sales by now, but the fact that people cannot purchase them two years into production has hurt sales figures. Although 10 million units sold is an impressive figure, knowing you had such higher potential if the product was actually on the shelves has to hurt a bit of your pride.

The DS sales were impressive considering the product has been in the market for awhile and is easier to find (minus the holiday rush). We’re not sure why he’s not satisfied with the figures, but inspiring a higher degree of DS sales will require some work. Perhaps this is why they’ve gone with the GTA Chinatown approach; using the GTA name to grow their DS sales figures?

It will be interesting to see how Wii does through the next few quarters and if sales slow down now that we’re a few years into the product. What was the last home console Nintendo owned to get this high of a demand?

Perhaps none.

Wii vs. PS3 in Japan: The Console SlaughterWii vs. PS3 in Japan: The Console Slaughter

Famitsu Magazine is reporting the Nintendo console, Wii, has managed to sell 7-million units in Japan. This is roughly three times the number of Sony’s PlayStation 3, the console with superior graphics and power.

Japan isn’t about graphics and power or they’re not a fan of the high priced PlayStation 3. The three times factor seems odd, still, considering the PS3 isn’t three times the cost and really isn’t that bad of a console. Unless the titles on Japan’s console are just not as inviting, the PS3 should be keeping pace with the tiny Wii console. Sony is a Japanese company as is Nintendo and both have a very good grasp of the games the Japanese culture is attracted to buying. What’s happening here!?

“The Wii’s 7 million sales put it far ahead of its foes in the ongoing console conflict in Japan. According to Enterbrain figures quoted by GameDaily, Japanese sales of the PlayStation 3 numbered just 2.37 million units as of September 30, when the Wii had sold around 6.83 million units in the territory. Sony estimates the PS3 sold nearly 17 million units worldwide by the same date.” (gamespot)

The Xbox 360 still can’t compete against the PS3 or Wii in overall numbers, regardless to boosts when they put out a game the Japanese actually find interesting. If Microsoft and Sony learn anything from this generation of consoles, it’s that simple makes better. No, we’re not telling the developers to end the goals of hardcore gaming… we’re just wondering if branching out a bit to scoop up some casual gaming interest.