Microsoft Holds Back Bungie Announcement

E3 was supposed to be the staging point for the next Bungie bombshell but Microsoft was said to cut it to save time. Bungie had big plans to reveal some stuff they were working on and really take best in show for E3. Was it really cut because of time?

This sounds fabricated, cutting a huge announcement because of time constraints makes absolutely no sense. Imagine a firework show where you cut the grand finale because it would push the show over by a few minutes. Just dropping a title name or a 30 second teaser video would have taken a minute at most, we’re not looking for long winded explanations, just the facts.

Perhaps the real reason was Microsoft had it in their back pocket if people found the Netflix and Final Fantasy XIII news hum drum compared to anything Sony or Nintendo were to show off. Reacting dynamically to the news, perhaps they realized Sony didn’t have any epic announcements and Nintendo just showed up to hint at their future accessories. Microsoft’s haymaker of an announcement wasn’t needed to win the show this year.

Or, maybe the low turn out to the event just wouldn’t build enough hype for Microsoft’s big announcement. They could find a better outlet to turn on the hype and get people jazzed for the next Bungie product. Three years ago there is no doubt Microsoft would have come out fighting with all their weapons; this year Final Fantasy XIII was enough to show consumers that Sony’s lost their exclusives.

After the noise of E3 fades we’re sure to hear more from Bungie. We feel bad for the employees of Bungie who were ready to make the announcements on their work in progress. Sometimes, saving it for later is the best thing you can do; think of the anticipation that will build!

(Thanks, 1up)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 205: Scary PoopGaming Podcast 205: Scary Poop

This week’s gaming podcast includes a gaming flashback on Rock N Roll Racing, a game that was very close to the game Derrick thought about last week. We’ve got community comments, as the usual, and a few good news articles that emphasis hacking:

  • PS3 Hacking Begins in Earnest, and Sony “Looking Into” It
  • Mac App Store Cracked
  • Microsoft Thinks PC Kinect Hacks are “Cool
  • Nintendo 3DS to Have 3-8 Hours Battery Life
  • Interplay Calls Bethesda’s Legal Claims Absurd
  • Lord of the Rings Online Triples Profit

The focus on security and hacking brings out the emotions in this episode, we’re sure you’ll have a few things to say about it as well. Say on young warriors! (and warriorette’s). This weeks question of the week: What non-game features do you enjoy on your videogame console, and what features do you find useless?

Episode 742: More Switch 2 StuffEpisode 742: More Switch 2 Stuff



This week, Nintendo reveals the Switch 2 teaser video and Hello Kitty and Friends DLC has been released for Minecraft. Fun!

The news also includes:

  • Retailer listsNew 3D Mario” and “Legend of Zelda Remake/Remaster” under 2025 games
  • Horizon‘s unannounced MMO has been quietly cancelled
  • Nintendo Switch 2 rumored to get at least 5 Xbox games

Let us know what you think.

Has Rare Lost Touch With The Gaming Industry?Has Rare Lost Touch With The Gaming Industry?

In an interesting interview this week at 1up.com, Peter Moore, now at Electronic Arts, believes the skillset that Rare holds is a bit dated for our gaming industry. Moore, best known in his role of VP at Microsoft in their Interactive Entertainment Business division, understands how great Rare and their games once were but seems to believe the industry has passed them by.

Looking at their latest Microsoft titles, mainly Perfect Dark Zero, Viva Pinata and Kameo: Elements of Power, it’s not hard to believe his statements as fact. None of the titles have blown away a market full of Grand Theft Autos, Halo’s and other top selling titles. None of their games hit the epic review scores of Bioshock or Crysis. It’s not all first person shooters are taking the big sales numbers; Spore was given rave reviews by online review sites (sans Amazon) and that’s a completely different style of game.

Popcap’s Peggle has had more fame and glory than some of the bigger titles from Rare, probably made with less money. Is Rare a dying breed of developers with no good direction to react to the changing ways of the game industry?

(more…)