Nintendo’s Not Talking To You, But Your Grandmother

Miyamoto said Nintendo used E3 as a platform for spreading the word to a broad audience based on the media present at the event, they’re not speaking to the core audience. So, if you’re a core audience gamer and you were confused on why Nintendo didn’t build their presentation to be all glitz and glamor, it’s because they weren’t talking to you.

Based on the fact that E3 is a “press event” and their looking to get out the word to the general audience, press is needed as a staging point. The audience sitting in the seat was a bit more intense in nature and have high expectations for each presentation.

With sites like gamespot streaming the event live on the Internet it’s not too hard to imagine some casual gamers and non-core-gamers may have been listening. Or, perhaps their hoping to get old school media in the form of magazines and journalists to write about their upcoming product launches.

Or, perhaps they just showed up because they’re expected to?

(Thanks, Joystiq)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 246: Computer SpecsEpisode 246: Computer Specs

CES 2012 is going strong, as Jonah and Jordan do tonight’s podcast without Paul, who is packing for a trip. This week’s Gaming Flashback is the notorious Custer’s Revenge, and a punch of intriguing news and rumors comprise this week’s topics:

  • Fallout MMO rights belong to Bethesda as Interplay settles
  • Pachter sez there’s “zero chance” of PS4 at E3 2012
  • Rumor: Next Xbox tablet-based?
  • Rumor: Kaz Hirai to return as president of Sony
  • Diablo III release held due to South Korea (from GameFront)

Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.

Episode 243: Bashing MicrosoftEpisode 243: Bashing Microsoft

The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.

The news for this week includes:

  • Gabe Newell teases something for E3 2012 with a “3” in it
  • Richard Garriott working on Ultima successor
  • Microsoft includes “do not class action sue us” clause for Xbox Live
  • Bizarre circumstances surround GSC Game World

All that plus Reader Feedback and the Question of the Week, “What was your favorite handheld game?”