TD Gaming Podcast 83: On Vacation

This weeks gaming podcast covers a bunch of crazy content, we’re putting out the question, are collectors editions games going a bit too far? Also, a look back at UniRacers, before Rockstar North was known as Rockstar and history on the gameboy and its portable madness.

In the news:

Of course, we’re always looking for more user comments and questions. If you’ve got a few minutes rate us in iTunes and digg the podcast. Last week to enter into the Galactic Civilizations II: Dread Lords give away.

0 thoughts on “TD Gaming Podcast 83: On Vacation”

  1. Hey guys, (Don’t I always put that?) My opinion on the question,”Have collectible games gone too far?” Is, no, they haven’t gone too far because with almost any CD, book, or movie you see today has a collectible version. And I think that they should keep making collectible versions of them because it shows either who can afford it, or who is loyal enough to the francise to give extra money for a product with more features/content.
    P.S. – I love your show! You should make a video podcast sometime.
    P.P.S. – Sorry to bug you, but I was just wondering, what is y’alls Xbox Live Gamertags (If you have 1) so I can send you guys a friend request and maybe play some games some time.
    Thanks!

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Episode 603: Blizz ConnectionEpisode 603: Blizz Connection

This month seems to be full of conferences, as Nintendo Direct was streamed the previous week, BlizzCon 2021 aired this week, and Sony’s State of Play is due next week. The announcement of Diablo II Remastered was only the highlight of the BlizzCon show.

The news this week includes:

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.