Castle Crashers: Ye Old School Gaming!

In a world of 3D worlds, dynamic lighting and intense shadows we see far too few old school retro style platformer titles. With the advent of Xbox Live Arcade, WiiWare and the PlayStation Network we’re seeing a few new indy developers getting into the game.

Castle Crashers, developed by The Behemoth, is an upcoming side scroller of cutely neat beat ’em up action on Xbox Live Arcade (XBLA). The game will be 1,200 Microsoft Points (USD $15) and will launch August 27th, very soon. This side scroller allows for 4-player action, local or over the Xbox Live system with your friends and there is another mode for battling each other known as Arena.

This is like an artistically rendered version of Golden Axe with Knights! There are many different knights, each with their own powers of attack, Blue Knights can attack with Ice while the Orange Knight attacks with Fire, the Ninja Knight fires shurikens and a host of other unique Knights do battle with their own methods of madness.

If you checkout The Behemoth‘s Castle Crasher Website you’ll see a host of images and their recent trailer showing off the action. It’s safe to say, this is going to be a fast paced slightly silly slightly retro beat ’em up game paying homage to Golden Axe, Double Dragon and TMNT (original arcade one at least) with the graphic style of Alien Hominid HD, their last title.

Stay tuned, we’ll be announcing a contest to win a copy of Castle Crashers in the very near future!

0 thoughts on “Castle Crashers: Ye Old School Gaming!”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 390: Counting DownEpisode 390: Counting Down

As Paul’s departure as a regular host is in 10 episodes, Jonah rants about the Batmobile in Batman: Arkham Knight and talks about the painlessness of Fallout Shelter‘s micro-transactions. The other part of the podcast is them talking Heroes of Might & Magic II, and discussing what makes a good expansion.

The news items include:

  • Lack of female character choice in The Legend of Zelda: Tri Force Heroes explained
  • Australian government bans hundreds of mobile and Web-based games
  • Nintendo has no problems changing franchises, despite fan outcry
  • Apple pulls games with Confederate flag imagery

All this plus Listener Feedback and Paul’s indignation.

Gaming Flashback: Mega ManGaming Flashback: Mega Man

Mega Man, a series franchise was born in the month of December, a series we rarely hear about today but one that inspired many great games in the side scrolling genre. Mega Man was foundation brick in the early Nintendo consoles and a bread winner for Capcom, he was a mascot to represent a genre typically dominated by Mario.

The name Mega Man, in the 1980’s was synonymous with the word awesome. It was also synonymous with the word difficult.

A character that had so much potential you can now find him in mobile phone gaming and the virtual console in Europe.

“In the year 200X, master robot designer Dr. Thomas Light, and his assistant, Dr. Wily, worked on a project to create human-like robots with advanced intelligence.” (wikipedia) Each robot was designed to perform a specific task, Cut Man was designed to cut down trees, Guts Man is designed to pickup heavy things, Ice man for arctic exploration, etc. His assistant grew envious of Dr Light so he reprogrammed the robots to do his bidding, which was nothing but evil. Your job is to undo this evil.

(more…)

Episode 234: An Episode to ForgetEpisode 234: An Episode to Forget

A microphone issue during the podcast made Jonah’s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It’s unfortunately, since it’s one of the better podcasts in terms of content. The Gaming Flashback this week is Leisure Suit Larry in The Land of the Lounge Lizards.

The news this week includes:

We also received some great Reader Feedback as well. Next week, we promise to have great sound – or at least not so tinny.