TD Gaming Podcast 90: Riddled With Fragmented Patches

This weeks gaming podcast we’re doing a review of Rock Band 2 and it’s drum kit. We are also digging into some juicy news on:

This weeks gaming flashback, we’re looking back to Act Raiser for the Super Nintendo Entertainment System (SNES). We also discuss our thoughts of the upcoming Xbox 360 console user interface changes, avatars and the casual gamer look and feel.

0 thoughts on “TD Gaming Podcast 90: Riddled With Fragmented Patches”

  1. (m/26/.se)Hey guys love your show. Listen to it when i work and time to time at home. Was wondering if you’d like to check out OpenPandora and other homebrewing comunites. I see the future there more and more. There was even this cool game “Bobs game” for the DS one guy made by him self. Only took 5 years ;P Still lots and lots of fun stuff. Want me to set ya up with more links give me a holar ;D

    Keep up the great show . you inspire me to do my own podcast too!

  2. (m/26/.se)Hey guys love your show. Listen to it when i work and time to time at home. Was wondering if you’d like to check out OpenPandora and other homebrewing comunites. I see the future there more and more. There was even this cool game “Bobs game” for the DS one guy made by him self. Only took 5 years ;P Still lots and lots of fun stuff. Want me to set ya up with more links give me a holar ;D

    Keep up the great show . you inspire me to do my own podcast too!

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After a week off from Jonah being at PAX East 2015 and Paul being at GDC, the podcast is back, as this week’s Gaming Flashback is the landmark Guitar Hero. In addition, the podcast learns too late that Cities: Skylines runs on Windows XP. Paul also deals with goats, and the podcast is giving away a free code for Catlateral Damage.

This week’s news items include:

  • Report: Mississippi deputy fired over threatening Xbox Live players
  • Cities: Skylines breaks Paradox sales records
  • Titanfall DLC is free forever on Xbox One, PC, Xbox 360
  • Goat Simulator is coming to Xbox One and 360 in April
  • Cards Against Humanity is now online, free

This week’s Question of the Week, “What is your favorite gaming snack?”

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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