TD Gaming Podcast 105: The Sound of Music

This week we had a huge gaming podcast but we managed to get it all down to 60 minutes of content but it wasn’t easy. We’re digging through some old history, Yoshi’s Story is our gaming flashback and we covered gaming history on The Biography of Yoshi. This weeks news includes:

This weeks soap box segment, we’re looking at game audio and which music made the game experience, what game music we best remember. What’s the theme music you remember best?

Also, checkout the TFC information for DRM technologies and comment.

Interview at Casual Gamer Chick with SomaTone.

Here are some reminders!

0 thoughts on “TD Gaming Podcast 105: The Sound of Music”

  1. oh man. you guys should check out VertexGuy: Contra: http://www.youtube.com/watch?v=T5JlGQ5orL8
    Performing it in Video Games Live ’07: http://www.youtube.com/watch?v=Dsu4Tzgahoo

    Performing “One Winged Angel” again in Video Games Live ’07, together with the Slovak National Orchestra and the Crouch End Chorus: http://www.youtube.com/watch?v=HY9Souv2iwk

    Metal Gear Theme performed by the Slovak National Orchestra: http://www.youtube.com/watch?v=W_6LG8dyE0U

  2. oh man. you guys should check out VertexGuy: Contra: http://www.youtube.com/watch?v=T5JlGQ5orL8
    Performing it in Video Games Live ’07: http://www.youtube.com/watch?v=Dsu4Tzgahoo

    Performing “One Winged Angel” again in Video Games Live ’07, together with the Slovak National Orchestra and the Crouch End Chorus: http://www.youtube.com/watch?v=HY9Souv2iwk

    Metal Gear Theme performed by the Slovak National Orchestra: http://www.youtube.com/watch?v=W_6LG8dyE0U

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!