Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
Podcast: Play in new window | Download
In regards to the question of the week:
I would hope I wouldn’t, as it really is quite insulting to the customer, but if it was a game I was really hanging out for (examples: Diablo 3, Starcraft 2, HalfLife 3 or the next FIFA game), I can imagine desire overcoming my better judgment. However it would servery alter my perception of the developer and future games they release. It would discourage me from purchasing further products from the same developer knowing that the game may be incomplete and not worth the price tag given to it.
As a primarily PC gamer I guess I am fortunate with great developers such as Valve who continually give out major patches and content updates for free and modding/mapping communities that provide PC gamers with free content all the time. Hopefully this Content DLC package from Capcom wont start a trend as it is a disgrace to gamers that significant content ready at launch is held back to squeeze a few more dollars out of the loyal followers of that game.
Thanks for another great podcast.
(Sorry for my poor grammar in the last comment, it was late ^.^)
In regards to the question of the week:
I would hope I wouldn’t, as it really is quite insulting to the customer, but if it was a game I was really hanging out for (examples: Diablo 3, Starcraft 2, HalfLife 3 or the next FIFA game), I can imagine desire overcoming my better judgment. However it would servery alter my perception of the developer and future games they release. It would discourage me from purchasing further products from the same developer knowing that the game may be incomplete and not worth the price tag given to it.
As a primarily PC gamer I guess I am fortunate with great developers such as Valve who continually give out major patches and content updates for free and modding/mapping communities that provide PC gamers with free content all the time. Hopefully this Content DLC package from Capcom wont start a trend as it is a disgrace to gamers that significant content ready at launch is held back to squeeze a few more dollars out of the loyal followers of that game.
Thanks for another great podcast.
(Sorry for my poor grammar in the last comment, it was late ^.^)
Well, I already noted in the forum that I paid for the Lumines Live DLC, but Electronic Arts has taken it to a whole new level, taking out the price gouging gun and shoving it straight in your face.
Apparently, Hasbro Family Game Night is a 235MB host to buy each of the games. Separately. For $10 each. Yes, you have to buy each game of the bundle that Wii and PS2 owners get for a single price. Considering there are going to be seven games, that means you’re going to be paying $70 for something that costs $20 on the PS2 and $37 on the Wii.
No, seriously, Connect Four and Battleship for $10 each? Anyone who shells out $10 for Connect Four should be have their Xbox 360 confiscated and be placed under house arrest.
Well, I already noted in the forum that I paid for the Lumines Live DLC, but Electronic Arts has taken it to a whole new level, taking out the price gouging gun and shoving it straight in your face.
Apparently, Hasbro Family Game Night is a 235MB host to buy each of the games. Separately. For $10 each. Yes, you have to buy each game of the bundle that Wii and PS2 owners get for a single price. Considering there are going to be seven games, that means you’re going to be paying $70 for something that costs $20 on the PS2 and $37 on the Wii.
No, seriously, Connect Four and Battleship for $10 each? Anyone who shells out $10 for Connect Four should be have their Xbox 360 confiscated and be placed under house arrest.