Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
Podcast: Play in new window | Download
In regards to the question of the week:
I would hope I wouldn’t, as it really is quite insulting to the customer, but if it was a game I was really hanging out for (examples: Diablo 3, Starcraft 2, HalfLife 3 or the next FIFA game), I can imagine desire overcoming my better judgment. However it would servery alter my perception of the developer and future games they release. It would discourage me from purchasing further products from the same developer knowing that the game may be incomplete and not worth the price tag given to it.
As a primarily PC gamer I guess I am fortunate with great developers such as Valve who continually give out major patches and content updates for free and modding/mapping communities that provide PC gamers with free content all the time. Hopefully this Content DLC package from Capcom wont start a trend as it is a disgrace to gamers that significant content ready at launch is held back to squeeze a few more dollars out of the loyal followers of that game.
Thanks for another great podcast.
(Sorry for my poor grammar in the last comment, it was late ^.^)
In regards to the question of the week:
I would hope I wouldn’t, as it really is quite insulting to the customer, but if it was a game I was really hanging out for (examples: Diablo 3, Starcraft 2, HalfLife 3 or the next FIFA game), I can imagine desire overcoming my better judgment. However it would servery alter my perception of the developer and future games they release. It would discourage me from purchasing further products from the same developer knowing that the game may be incomplete and not worth the price tag given to it.
As a primarily PC gamer I guess I am fortunate with great developers such as Valve who continually give out major patches and content updates for free and modding/mapping communities that provide PC gamers with free content all the time. Hopefully this Content DLC package from Capcom wont start a trend as it is a disgrace to gamers that significant content ready at launch is held back to squeeze a few more dollars out of the loyal followers of that game.
Thanks for another great podcast.
(Sorry for my poor grammar in the last comment, it was late ^.^)
Well, I already noted in the forum that I paid for the Lumines Live DLC, but Electronic Arts has taken it to a whole new level, taking out the price gouging gun and shoving it straight in your face.
Apparently, Hasbro Family Game Night is a 235MB host to buy each of the games. Separately. For $10 each. Yes, you have to buy each game of the bundle that Wii and PS2 owners get for a single price. Considering there are going to be seven games, that means you’re going to be paying $70 for something that costs $20 on the PS2 and $37 on the Wii.
No, seriously, Connect Four and Battleship for $10 each? Anyone who shells out $10 for Connect Four should be have their Xbox 360 confiscated and be placed under house arrest.
Well, I already noted in the forum that I paid for the Lumines Live DLC, but Electronic Arts has taken it to a whole new level, taking out the price gouging gun and shoving it straight in your face.
Apparently, Hasbro Family Game Night is a 235MB host to buy each of the games. Separately. For $10 each. Yes, you have to buy each game of the bundle that Wii and PS2 owners get for a single price. Considering there are going to be seven games, that means you’re going to be paying $70 for something that costs $20 on the PS2 and $37 on the Wii.
No, seriously, Connect Four and Battleship for $10 each? Anyone who shells out $10 for Connect Four should be have their Xbox 360 confiscated and be placed under house arrest.