Gaming Podcast 116: We Can’t Get To The Cloud!

This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled

  • podcast-200x200EA Leaves SecuRom out of Sims 3
  • Sony Enticing Independent Developers to be Exclusive to PlayStation Network
  • Steam Makes DRM Obsolete
  • Blizzard Rolling Out New Game Franchise?
  • OnLive to Kill off Consoles as we know them?
  • PS3 Rumors and Price Drops

This weeks question, is the Nintendo Wii killing off gaming as we know it?

0 thoughts on “Gaming Podcast 116: We Can’t Get To The Cloud!”

  1. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  2. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  3. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  4. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  5. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

  6. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 210: Meretzky Ruined Our LivesGaming Podcast 210: Meretzky Ruined Our Lives

This week we’re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.

We’ve got other news this week which includes:

  • Activision Kills Guitar Hero
  • Blizzard Wants to Release Diablo III This Year
  • Crysis 2 and Killzone 3 Leaked On BitTorrent
  • CliffyB On Why Gears Is Still a 360 Exclusive
  • Ensemble Studios Founder: Age of Empires III a “Huge Mistake

The question of the week is: How many hours do you devote to video games, including social networking games?

Episode 400: So Long, PaulEpisode 400: So Long, Paul

Well, the fateful day has come on this landmark podcast, as Paul says farewell as a regular podcast host. We can all look back at Jonah’s debut in episode 200, with the knowledge that the next episode will make him the longest running host or co-host on the show – and that’s just scary. A former host leaves a message as well.

This week’s news includes:

  • Creator of My Little Pony: Friendship is Magic is crowdfunding a fighting game
  • Xbox head discusses why Final Fantasy 14 is not on Xbox One
  • Pachter: “The console installed base is as big as it’s ever going to get”
  • Andrew House: the PS4 is struggling against censorship in China
  • Analyst: 30 million VR headsets by 2020

The Question of the Week: “What’s the creepiest videogame you ever played?”