Gaming Podcast 116: We Can’t Get To The Cloud!

This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled

  • podcast-200x200EA Leaves SecuRom out of Sims 3
  • Sony Enticing Independent Developers to be Exclusive to PlayStation Network
  • Steam Makes DRM Obsolete
  • Blizzard Rolling Out New Game Franchise?
  • OnLive to Kill off Consoles as we know them?
  • PS3 Rumors and Price Drops

This weeks question, is the Nintendo Wii killing off gaming as we know it?

0 thoughts on “Gaming Podcast 116: We Can’t Get To The Cloud!”

  1. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  2. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  3. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  4. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  5. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

  6. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 600: It’s Another Milestone. Again.Episode 600: It’s Another Milestone. Again.

Gaming Podcast celebrates another major milestone, this time on February 2 — so expect some Groundhog Day jokes. This month has no Gaming Flashback, but there’s a lot of show in this sexcentennial podcast.

  • MLB The Show 21 announced for Xbox and PlayStation
  • Nintendo not planning to announce a new Switch model “anytime soon”
  • Yakuza spinoff Judgment coming to PS5, Xbox Series X in April
  • Xbox Series X will be in short supply until at least June
  • Mass Effect Legendary Edition now available for pre-order
  • EA returns to college football
  • Nintendo reportedly updating multiplayer server backend for first time in over a decade

Let us know what you think on our official Facebook page here.

Episode 477: Fleeing IrmaEpisode 477: Fleeing Irma

This week is a week late due to various issues, but Hurricane Irma was not one of them, as Scott recorded his part of the podcast from Georgia, while Jonah and T.J. live far away from hurricane zones. In the meantime, T.J. goes from being disappointed with Destiny and being ecstatic with Destiny 2.

This week’s news includes:

  • Destiny 2 passes 1 million concurrent users
  • Half-Life writer posts possible Half-Life 2: Episode 3 plot
  • American McGee is ready to make Alice 3
  • Settlers of Catan is coming to virtual reality this year
  • Act 1 of Homestuck adventure game Hiveswap coming out this month (from PC Gamer)
  • Pewdiepie threatened DMCA takedown following his use of the N-word on stream
  • Okami HD spotted for PC, PS4, Xbox One

This week’s Gaming Flashback is the original Assassin’s Creed. Let us know what you think of the game.