Gaming Podcast 120: Bringing The Fiddle

This week we read off some of our Audience Survey Dislikes and requests while plowing through some great community comments. We self-analyze Don to see if he’s really a freak based on some community feedback while tackling some news:

We’re also taking a flashback peak at Return to Pirate Island and a bit of history on Scott Adams, the interactive fiction game developer (not the Dilbert guy). This week’s question is a reverse take on last weeks, thanks to Jonah Falcon: What games did you give up on, due to difficulty, despite wanting to see how it ended?

0 thoughts on “Gaming Podcast 120: Bringing The Fiddle”

  1. Dude. Seriously? Charlie Daniels? I liked it better when I didn’t notice your music intro. ‘;)

    “And if you win you get this shiny Wiimote made of gold / But if you lose, Nintendo gets your soul…”

  2. Dude! Charlie Daniels rocks… well, at least that song…that’s the only one I know 🙂

    You want to know how hard it is to find good fiddle music on the Interwebs? After about 20-minutes searching for clean/crisp fiddle or banjo music I gave up.

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When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

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