It contains a bit of “rough language,” you have been warned 🙂 Checkout their other shows at ScrewAttack, this is a play on Project Natal’s Milo concept demo in which animated “Milo” interacts with a real human.
Milo and Mijo: Project Natal Spoof
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Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?
The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.
We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.
Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.
Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?
Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.
Episode 254: Mass Effect TrioEpisode 254: Mass Effect Trio
This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin’s Creed 3.
This week’s news includes:
- Microsoft: Xbox Live Arcade will be phased out eventually
- Leaked images “nothing to do with” Doom 4, fans will “see awesome”
- SimCity 5 coming in 2013
- GAME drops 5% in shares after Mass Effect 3 no-show
- Rumor: PlayStation 4 ditches Cell processor tech
This, and the most contentious Reader Feedback ever.
Episode 230: Zombie Nazi MonkeysEpisode 230: Zombie Nazi Monkeys
This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week’s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:
- Lord British wants to make another Ultima, EA not so much
- Crytek rebukes “unlawful layoff” claims
- Gabe Newell wants Steam on Xbox Live Marketplace
- DICE addresses console “limitations” in Battlefield 3
- Black Ops map packs hit 18 million sold
- Sony targets teens with new PSP
- Angry Birds PS Mini problems
The guys also read more reader mail, and pose this week’s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?

Omg… that was freakin’ hilarious. I laughed so hard.
Omg… that was freakin’ hilarious. I laughed so hard.