Milo and Mijo: Project Natal Spoof

It contains a bit of “rough language,” you have been warned 🙂 Checkout their other shows at ScrewAttack, this is a play on Project Natal’s Milo concept demo in which animated “Milo” interacts with a real human.

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Castle Crashers: Ye Old School Gaming!Castle Crashers: Ye Old School Gaming!

In a world of 3D worlds, dynamic lighting and intense shadows we see far too few old school retro style platformer titles. With the advent of Xbox Live Arcade, WiiWare and the PlayStation Network we’re seeing a few new indy developers getting into the game.

Castle Crashers, developed by The Behemoth, is an upcoming side scroller of cutely neat beat ’em up action on Xbox Live Arcade (XBLA). The game will be 1,200 Microsoft Points (USD $15) and will launch August 27th, very soon. This side scroller allows for 4-player action, local or over the Xbox Live system with your friends and there is another mode for battling each other known as Arena.

This is like an artistically rendered version of Golden Axe with Knights! There are many different knights, each with their own powers of attack, Blue Knights can attack with Ice while the Orange Knight attacks with Fire, the Ninja Knight fires shurikens and a host of other unique Knights do battle with their own methods of madness.

If you checkout The Behemoth‘s Castle Crasher Website you’ll see a host of images and their recent trailer showing off the action. It’s safe to say, this is going to be a fast paced slightly silly slightly retro beat ’em up game paying homage to Golden Axe, Double Dragon and TMNT (original arcade one at least) with the graphic style of Alien Hominid HD, their last title.

Stay tuned, we’ll be announcing a contest to win a copy of Castle Crashers in the very near future!

PlayStation 3 Online Community Matches 360PlayStation 3 Online Community Matches 360

Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”

Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.

Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.

Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.

It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?

“Thanks to all of you, PS3’s momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, we’re proud about everything we’ve accomplished, and we’re even more psyched about where we’re going with our holiday software lineup” (playstation.com)

Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.

Plus, it’s hard to argue free.

Gamers Rejoice: Rhythm Game Instrument Compatibility!Gamers Rejoice: Rhythm Game Instrument Compatibility!

Compatibility. This is all we’re really asking for when it comes to rhythm gaming on the Xbox 360, PlayStation 3 and Nintendo Wii. So far it seems Microsoft isn’t just on board, but enforcing compatibility between instruments from Rock Band 2, Guitar Hero: World Tour and Konami’s Rock Revolution. Sony has also confirmed this behavior on their blog.

What does this mean for gamers? It means we’ll be able to go out and buy the franchise of our choice and not feel we’re locked out of other rhythm games. You can choose the accessories that work best for you and enjoy all the games each developer provides.

This enforcement keeps the developers/publishers in check because they’re going to be highly competitive and looking for any advantage to lock the customer into their product, that’s just business. Having a moderator to say “play nice” is important for the console makers as it allows their customers to be happy and purchasing all this licensed great content. Microsoft and Sony will make more money if customers don’t feel they can only buy a single product.

It’s not about the accessories, it’s about the games. Accessories may make a game better so let the customer decide which will be better and may the best company win!

As for Nintendo? As long as their accessories always use Wii Remote controls everyone is fine, once they break this protocol they’ll have to build their own enforcement or start to lose the edge other console makers are sharpening.

(Thanks, GamerScoreBlog)