Milo and Mijo: Project Natal Spoof

It contains a bit of “rough language,” you have been warned ๐Ÿ™‚ Checkout their other shows at ScrewAttack, this is a play on Project Natal’s Milo concept demo in which animated “Milo” interacts with a real human.

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Castle Crashers, Win A Free CopyCastle Crashers, Win A Free Copy

Although we weren’t able to get a free copy to give away for Castle Crashers due to limited supply, GameStooge has one, and has the ability to hand one out. If you’re looking to get in on the contest and potentially get a free code to download Castle Crashers upon its release, checkout GameStooge’s contest.

The rules are simple: “Write in the comment section what is your favorite movie with a castle, and why itโ€™s the castle is so great in it – minimum 30 words.” The game looks crazy fun, so I highly suggest you put in a contest entry if you’ve got an Xbox 360 gamer tag and 360 console to play it on!

Game Time – Solid Steve vs. The M-Rated GamesGame Time – Solid Steve vs. The M-Rated Games

We’re lucky to have a lot of talented friends in the game industry and today we’re lucky to be able to share a new video show from Jerry Bonner. I asked if we could show off their new show, Game Time, and get a little audience response from the show and its content. Personally, I think it makes a great addition to the game industry and New Media in general, teaches something to people while entertaining at the same time.

So, here is the pilot, Episode 1: Solid Steve vs. The M-Rated Games:

Game Time! – Episode 1 (Pilot): Solid Steve vs. The M-Rated Games from Joel Young on Vimeo.

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.