It contains a bit of “rough language,” you have been warned 🙂 Checkout their other shows at ScrewAttack, this is a play on Project Natal’s Milo concept demo in which animated “Milo” interacts with a real human.
Milo and Mijo: Project Natal Spoof
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Episode 243: Bashing MicrosoftEpisode 243: Bashing Microsoft
The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The news for this week includes:
- Gabe Newell teases something for E3 2012 with a “3” in it
- Richard Garriott working on Ultima successor
- Microsoft includes “do not class action sue us” clause for Xbox Live
- Bizarre circumstances surround GSC Game World
All that plus Reader Feedback and the Question of the Week, “What was your favorite handheld game?”
Microsoft Confirms Price Cut on 20GB Xbox 360Microsoft Confirms Price Cut on 20GB Xbox 360
If you’re considering the Xbox 360 console, or plan to buy the Xbox 360 Arcade Edition for USD $279.99 please take pause, until the Xbox 360 20GB models dry up, you can now purchase them for USD $299.99. As Microsoft has bluntly stated, get them “while supplies last.”
We’re sure Microsoft is going to take a hit in Arcade sales while these supplies last, but that’s the sacrifice you make for drying up a console SKU and removing it from the market. So, while you can save $50.00 now, you’ll also be able to get a new 60GB model for the same price as the original Xbox 360 Preimum at USD $349.99.
You’ll still be able to purchase the Elite for its epic price of USD $449.99 if you really need the larger disk capacity (120GB). This is an official statement, leading up to E3, so we’ll have to see what Microsoft plans to announce at the event.
Will Sony respond to the price cut now that this is official? Probably not, as the Elite price is the same, the only concern Sony may have is the disk capacity comes closer to their high end console solution.
XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales
XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.
The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.
It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.
(Thanks, Kotaku)

Omg… that was freakin’ hilarious. I laughed so hard.
Omg… that was freakin’ hilarious. I laughed so hard.