Gaming Podcast 138: Boomshakalaka

This weeks gaming podcast covers the history of NBA Jam and takes a look back at The Bitmap Brothers. All while juggling some cool news stories and cooler community comments. This week’s comments talk a bit about what generations are the best, in the eyes of our listeners, and why. This weeks news includes:

This weeks question of the week, what would you have in your ultimate gamer cave?

0 thoughts on “Gaming Podcast 138: Boomshakalaka”

  1. Thanks very much for including me as a contributor for this weeks podcast. Really makes a newbie to the forums feel loved and welcome.
    As for the name, Derrick was correct. I am a 30 year old male, WoW addicted (safer than crack), and a fan of gaming in general.
    The name was created playing Xwing Vs Tie Fighter back in ’97 as a play on “Bandit on your six”. Because I favoured the slow Tie Bomber, I was an easy target to get shot from the back.
    Disappointed to hear that the old developers seem to have disappeared back in 2002 (Aliens??) but it helped let me see that games an games companies that appear massive in UK often don’t get a look in across the pond. Same with music I guess.

  2. Thanks very much for including me as a contributor for this weeks podcast. Really makes a newbie to the forums feel loved and welcome.
    As for the name, Derrick was correct. I am a 30 year old male, WoW addicted (safer than crack), and a fan of gaming in general.
    The name was created playing Xwing Vs Tie Fighter back in ’97 as a play on “Bandit on your six”. Because I favoured the slow Tie Bomber, I was an easy target to get shot from the back.
    Disappointed to hear that the old developers seem to have disappeared back in 2002 (Aliens??) but it helped let me see that games an games companies that appear massive in UK often don’t get a look in across the pond. Same with music I guess.

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One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

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The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

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