Bikini Karate Babes – Gaming Flashback

There are some gaming flashbacks I look to do and I’ve got to go back and watch the video. Sometimes, however, they’re games I’ve never played and hit up youtube to see what I can find. This video review (or introduction rather) to Bikini Karate Babe’s really describes all the action. Unfortunately, many folks that read this may not speak German.

That’s okay! The video is worth a thousand words. Things to note, the guys say something to the fact that the video trailer (shown in the beginning) is “EXACTLY” like the game (being completely sarcastic). Anyone want to confess to being a Bikini Karate Babe addict?

0 thoughts on “Bikini Karate Babes – Gaming Flashback”

  1. Oh boy πŸ™‚ …

    I have absolutely no idea how to comment that.

    The first thing that came into my mind were those B or C movies where the main (female) character, dressed almost in bikinis would beat the living shit out of 120 kg bouncers.
    This game somehow captures and purifies that down to the essence: almost naked girls, weird screams and fighting.

    How did it sell? πŸ™‚

  2. Oh boy πŸ™‚ …

    I have absolutely no idea how to comment that.

    The first thing that came into my mind were those B or C movies where the main (female) character, dressed almost in bikinis would beat the living shit out of 120 kg bouncers.
    This game somehow captures and purifies that down to the essence: almost naked girls, weird screams and fighting.

    How did it sell? πŸ™‚

  3. @Herr_Alien : I’m not sure how it sold but I know it’s still on their website selling in a bundle with the “making of” style DVD.

    @Jonah : I used to post when I used to have time to post. With two-to-three audio shows a week, 7 cocktail video’s and a 40+ hour a week job it gets challenging. I also like to spend time with the kids between show notes, posting video content, updating recipe wiki and managing the day-to-day for five or so websites.

  4. @Herr_Alien : I’m not sure how it sold but I know it’s still on their website selling in a bundle with the “making of” style DVD.

    @Jonah : I used to post when I used to have time to post. With two-to-three audio shows a week, 7 cocktail video’s and a 40+ hour a week job it gets challenging. I also like to spend time with the kids between show notes, posting video content, updating recipe wiki and managing the day-to-day for five or so websites.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 114: The Paz CastGaming Podcast 114: The Paz Cast

We’re flashing back to a holographic arcade title, Time Traveler from SEGA and take a reflective walk down memory lane with Apogee and touch on ROTT. We’ve got a light set of community comments and some good game news including:

If you’re looking to enter the World fo Warcraft writing contest, check it out here. Thanks for the write-in’s and, as always, we look forward to hearing more. Question of the week: Would you buy a game that sold you half of other titles in content and made you pay for the rest later in DLC form?

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and BrΓΈderbund.

(more…)

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

(more…)