This is a Gaming Podcast lite episode, it’s got less calories because we’re right in the middle of travel plans heading to New Orleans for Tales of the Cocktail (conference). This is also the reason the show is going out late this week as I’m posting it from a hotel room with crappy wifi, but we did it… we got it done. I’m keeping the show notes simple this week because we’re rushed for time.
Gaming Podcast 182: Condensed Version
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Episode 337: GlamourEpisode 337: Glamour
The podcast is back, with a healthier Jonah joining Jordan. No Dan or Paul however.
The news:
- Hitman Project reportedly canceled, Square Enix responds
- Alienware Steam Machine priced ‘very competitive’ with PS4, Xbox One
- Nintendo must pay royalties for every 3DS following court ruling
- Sony announces PlayStation Now for streaming older games
- Gabe Newell reacts to Xbox One and Steambox comparison
Question of the Week: “What are you most looking forward to in 2014?”
Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine
The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.
Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”
I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).
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TD Gaming Podcast 95: Bad Judgement of MMOsTD Gaming Podcast 95: Bad Judgement of MMOs
This weeks gaming podcast covers two reviews, including LittleBigPlanet and Guitar Hero: World Tour. We also touch on a bit of retro NES history with ExciteBike. This weeks gaming news includes:
- Nintendo to release old games with new controls
- Analysts negative on Electronic Arts
- Sony files patent for a motion sensing controller
- THQ dismantles studios
We’re also stepping on our soap box and asking if MMO’s are too risky for consumers who buy into MMO’s that fail in under a year.
@Sony’s 3d at 720 vertical resolution:
Basically admitting that 3d is more that they can handle …
He’s right about not being able to spot the difference. Usually I play a game to enjoy the action and the story. I don’t pay too much attention to the 3D details.
You can actually play games on PC in 3D, today, using anaglyph glasses and third party video card drivers :O 🙂
@EA and Ubisoft
They need cash … Usually you sell when either you need cash or the asset you’re selling tends to become worthless.
With Assassin’s Creed 2 done, I don’t think Ubisoft is doing bad. So yeah, I think EA just needs money.
@listener comments (again :P)
120 GHz! Surely you mean 120 Hz. Not GHz.
The Wall St. Journal apparently falsified its report:
http://www.examiner.com/examiner/x-14825-Video-Games-Examiner~y2010m7d23-The-truth-behind-StarCraft-IIs-development-cost