This is a Gaming Podcast lite episode, it’s got less calories because we’re right in the middle of travel plans heading to New Orleans for Tales of the Cocktail (conference). This is also the reason the show is going out late this week as I’m posting it from a hotel room with crappy wifi, but we did it… we got it done. I’m keeping the show notes simple this week because we’re rushed for time.
Gaming Podcast 182: Condensed Version
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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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Episode 520: Excelsior!Episode 520: Excelsior!
The news cycle has begun to explode, as the holiday season looms and Black Friday in sight. Jonah and TJ get into a heated argument about Destiny 2, to liven up the proceedings after the bummer of Stan Lee’s death.
This week’s news include:
- Obsidian and inXile join Microsoft Studios
- Stan Lee dies at 95
- Destiny 2 director assures players Bungie is “not disappointed” with Forsaken
The Question of the Week is indeed “How would you fix Destiny 2?”
Episode 293: Master of the HouseEpisode 293: Master of the House
This week sees the return of Paul Nowak from his holiday vacation. There’s plenty of news items and some reader feedback, but also the return of Gaming History as the crew checks out the failed portable console, the Game.com.
The news for this week includes:
- Age of Empires Online won’t be seeing any more content
- Sony patents tech to stop used games and rentals
- Major Nelson posts countdown to E3 Expo 2013
- PvP mode for Diablo III delayed yet again
- Telltale is in the very early stages of The Walking Dead Season 2
Finally, the Question of the Week is simple: “What did you do on your holiday break?”

@Sony’s 3d at 720 vertical resolution:
Basically admitting that 3d is more that they can handle …
He’s right about not being able to spot the difference. Usually I play a game to enjoy the action and the story. I don’t pay too much attention to the 3D details.
You can actually play games on PC in 3D, today, using anaglyph glasses and third party video card drivers :O 🙂
@EA and Ubisoft
They need cash … Usually you sell when either you need cash or the asset you’re selling tends to become worthless.
With Assassin’s Creed 2 done, I don’t think Ubisoft is doing bad. So yeah, I think EA just needs money.
@listener comments (again :P)
120 GHz! Surely you mean 120 Hz. Not GHz.
The Wall St. Journal apparently falsified its report:
http://www.examiner.com/examiner/x-14825-Video-Games-Examiner~y2010m7d23-The-truth-behind-StarCraft-IIs-development-cost