Seven Games That Need to Be Remade

With the strong rumor that Halo: Combat Evolved is going to be remade graphically from the ground up, it brings us to the question of why aren’t more games being remade? We’re not talking about reboots like the new emo Devil May Cry, or re-imaginings like the first person shooter XCOM. We’re talking about a true remake like you see endlessly from Square-Enix with its Final Fantasy games on the handhelds – they’re completely faithful to the original, save a new engine, graphics and occasionally an additional mission or two; the upcoming localization of Dragon Quest VI is a great example.

So, we’ve picked out seven games that desperately need a modern remake, sometimes due to their primitive graphics, sometimes due to their incompatibility with the current OS, or the fact you need to do some major tweaking to get them to run (unless GOG.com does it for you, bless their souls.)

These games aren’t old or have already been remade, so you won’t see M.U.L.E., Sid Meier’s Pirates or Seven Cities of Gold – in fact, the oldest of the games is from 1994. You also won’t see games that require little work to be remade, which is why you won’t see Grim Fandango here, either. These games would require serious undertaking. The games also have to remain the same genre and style, so no Elder Scrolls version of Ultima IV, either.

Without further ado, here are five older games that desperately need a remake – in alphabetical order.

Age of Empires II

This was the game that made Ensemble Studios a star. While the first Age of Empires was a good game, mixing Civilization with Warcraft, Age of Empires II: Age of Kings, released in 1999, honed the game to a fine sheen, and made a real-time strategy game that even people who didn’t like RTS’s enjoy. There was just something magical about the game – the lush graphics, the gameplay choices and the way abilities were branched. It was as addictive as Warcraft II, but it was far easier to relate to because it was about human history, not the fictional fantasy land of Azeroth. Most gamers didn’t even know what a trebuchet was until this game.

The Remake: Well, the graphics were lush in 1999 – they’re just pixellated now. There’s no changes needed in gameplay, but the graphic engine could use a boost, even if it were to just Warcraft III levels. We’re greedy, though – we’d like to see it push graphic cards for those gamers who could handle it, like Starcraft II. One of the things that we’re implement is that every single civilization look different. The French should look different than the British, let alone the Aztecs, Saracens or Japanese. With better CPUs, have mega-sized maps with 16 players going on at once.

The Reality: Robot Entertainment, which is comprised chiefly of ex-Ensemble Studio developers, is making Age of Empires Online, an MMORTS that allows for both co-op and competitive gaming. The graphics are on the cel-shaded cartoon side, and the MMO itself will be free-to-play with premium content. It’ll be a Windows LIVE game, so it’ll even have Xbox 360 Achievements.

Deus Ex

One of the most beloved games of the last decade, released in 2000, Deus Ex successfully melded the roleplaying and first person shooter genres. The game was filled with dialog, philosophy, paranoia, and one of the first computer roleplaying games that dispensed with the idea that killing enemies granted experience points – exploration and mission goals did. The game won most of the Game of the Year Awards that year, and with good reason. People still play it even now.

The Remake: Unfortunately, the graphics were poor even in 2000. While not on the level of bad that the character models were in System Shock 2, the way the character’s mouths moved was silly at best, distracting at worst. The game desperately needs a graphic overhaul. Imagine instead of the Unreal engine it was developed on, if it were done on the Unreal 3 engine. Combat could be made smoother, though since RPG stats are applied to gun skills, it may be an inherent flaw that can’t be fixed.

The Reality: Deus Ex: Human Revolution is being released this year, as a prequel to the first game. It’s looking very good, and recent gameplay videos are reassuring in that it really is a Deus Ex game.

Giants: Citizen Kabuto

Giants: Citizen Kabuto is a game that has been all but forgotten – a third person shooter mixed with real-time-strategy, but where Brute Force failed, Giants succeeded. Not only did it have wildly different gameplay perspects when the player’s control went from the tech-obsessed Meccaryns, the magic-wielding mermaid-like Sea Reapers, to the giant Godzilla-like Kabuto, but a dry, witty British wit dispersed through the entire game. The game created a believable alien world, and had fun with it, without forgetting there was pathos as well. This game was well ahead of its time, basically Beyond Good & Evil before Beyond Good & Evil.

The Remake: The game’s beautiful graphics hold up in 2010, but the awesome vistas could be made more detailed. While all of the games in this list could use a graphic overhaul, Giants would greatly benefit from the current dual analog gamepads of today. Mouse and keyboard just didn’t feel right with Giants, and the PlayStation 2 version did use it to great benefit. Most of all, the gamers of 2010 would be more interested in Giants than the gamers back in 2000 did. This game deserves a new audience.

The Reality: There are no plans for the IP, even with Big Moon acquiring 37 ex-Shiny Entertainment employees.

Master of Magic

Speaking of genre mixing, which seems to be a running theme here, Master of Magic was a joyous blending of Civilization, Master of Orion, and Magic: The Gathering. This was one of the few games at the time (1995) which had truly unique units that looked and acted unique, while maintaining some level of balance, though some veterans will grumble about the human paladins and halfling slingers. It had colored, themed magic, aggressive opponents and some deep gameplay. It was almost impossible to play with new Windows OS’s until GOG.com released a slightly modified version designed to handle new rigs. Thank you, GOG!

The Remake: Again, the graphics, while they still hold up somewhat – after all, it is a turn-based strategy game – could use an upgrade, and unlike most games, since it’s tile-based, it would be easy to do. Of course, you could go for the isometric, breaktaking beauty of Civilization V, too. However, detailed 3D modeled units would be just fabulous. The game still could use some gameplay balance tweaking – and while you’re at it, how about AI sliders much like sports games?

The Reality: Atari owns the license, and is currently doing nothing with it. Age of Wonders was a semi-successful attempt to mimick the game, and Stardock has pined for the license for years, and have released their take on the genre with Elemental: War of Magic. At this point, a Master of Magic 2 is too much of a pipe dream – how about a Master of Magic 1.5 remake?

Sid Meier’s Railroad Tycoon

The game that started the entire “Tycoon” craze. Sid Meier created a game based on some railroad board games that he loved, in which you laid down track, being mindful of grade and value of the land, linked cities and competed with the various rail barons of the time. The game took you from the very humble beginnings of 1830, when train engines looked like stoves on wheels, to the modern era of streamlined engines. There was also economic competition, as you and three other historic railroad owners battled it out not only for cities, but for each others stock – there was nothing more fun than owning another company lock, stock and barrel. The game’s scope was tremendous – you could do the entire United States, just the West Coast, just the East Coast, and Europe. (The Deluxe Edition added Africa and South America.)

The Remake: Technically, I’m bending the rules here, since there was a remake, Sid Meier’s Railroad! However, that game had little in common with the original game. It, like Railroad Tycoon II and III (both of which were not developed by Meier), was extremely focused and had none of the scope of the original. The maps were much smaller, there was no economic warring, and it just felt limited. Having a Railroad Tycoon with the complexity of the original but 2011 graphics would be a danger to human life on Earth, from its sheer addictiveness.

The Reality: The entire Railroad Tycoon IP seems to be dormant, if not dead. Sid Meier’s Railroad! is still available for download – and pretty inexpensive. The best in the genre, however, is available free for download, though the controls are wonky.

System Shock

Rather than going with the more well-known sequel, we’re going with the original System Shock. Released in 1994, this game was shockingly advanced for its time. Most shooters were games like DOOM – maze crawls with no plot or story, or even interactive environments save “insert key here”. System Shock was basically a deep roleplaying game in first person perspective. It also introduced one of the all-time great villains, SHODAN.

The Remake: The first System Shock desperately needs an update. Forgetting the 1994 level graphics (which predate by two years games like Quake and Duke Nukem 3D), the controls are absolutely horrid. There’s no mouse look, the inventory is confusing, the gameplay is stilted. However, the design is still amazing, the environments, for all their dated graphics, are detailed and logical, and the story is just as captivating as the sequel’s. It really needs modern conveniences and standards, however.

The Reality: Forget it. The System Shock IP is in legal hell, and the closest anyone will ever come to System Shock is the BioShock series.

Thief: The Dark Project

When people talk about stealth-based games, there’s really only one series: the Thief series. Other games like Metal Gear Solid or No One Lives Forever have nods to it, but only Thief made it the main gameplay mechanic. Garrett the Thief, one of the coolest characters in videogame history, can’t fight. He can take on one guard, but if he’s discovered, you may as well put a toe tag on him. His job is to avoid contact. The hardest difficulty levels not only require he not kill anyone, but sometimes not knock any civilians out. We’re going with the first game, which is the hardest of the series to implement on new computers, and is also the creepiest and scariest of the three games.

The Remake: Like Deus Ex and System Shock 2, the human character models were terrible, even for the time (1999). Thief: The Dark Project‘s humans looked like carved wooden marionettes, and even jerked around like them. The game’s Dark engine was mainly concerned with light sources and how they fell on objects. It also didn’t let the game feel too “floaty”, which Thief: Deadly Shadows was.

The Reality: Thief 4 is coming either late this year or 2012. Hopefully, it’ll recapture the scariness and gameplay of the original. But a remake of the original story would still be awesome.

Those are the Seven Games we’d most like to see remade – let us know if you have your own ideas for games that should be remade. We do, so sometime in the future we’ll have a Part II to this list. Let us know what you think.

(Originally on GameStooge.)

0 thoughts on “Seven Games That Need to Be Remade”

  1. Regarding AOE2, you are aware it had a sequel before The proposed AoE online. Age of Empires 3 was a very decent game. Fast and frantic multiplayer with plenty of innovation, stratergy and depth plus graphically light years ahead of AoE2.

    I still prefer AoE2 for it’s historical setting (colonial America just doesn’t hit the same spot as medieval does to me), but I cannot fathom AoEonline even being a tenth of the game that AoE3 and it’s expansions were.

    (Both aoe 2 and 3 are still to this day are regularly lanned in my home and I imagine will be for a long time to come.)

  2. Regarding AOE2, you are aware it had a sequel before The proposed AoE online. Age of Empires 3 was a very decent game. Fast and frantic multiplayer with plenty of innovation, stratergy and depth plus graphically light years ahead of AoE2.

    I still prefer AoE2 for it’s historical setting (colonial America just doesn’t hit the same spot as medieval does to me), but I cannot fathom AoEonline even being a tenth of the game that AoE3 and it’s expansions were.

    (Both aoe 2 and 3 are still to this day are regularly lanned in my home and I imagine will be for a long time to come.)

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Viva Piñata: Trouble in ParadiseViva Piñata: Trouble in Paradise

Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva Piñata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

At this point, if you’re looking for a console with more kid-friendly gaming you’re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.

If you want to be serious about bringing kids on board, Viva Piñata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.

NXE, Theme Packs, Avatars and ImpressionsNXE, Theme Packs, Avatars and Impressions

We’ve had some time to look through the New Xbox Experience (aka Fall Update 08) for the Xbox 360. There are some goods, bads and oddities about the latest updated firmware and thought it was a good time to share.

The most important feature we’ve found with the new console software is the addition of Netflix. The ability to play software in the “Instant Queue” is excellent, fast and done with high quality. If you have children this may be one of the must-have product features; add a ton of family movies to the Netflix Instant Queue and your children will have hours of entertainment.

We’re not telling you to sit the children in front of the TV for ten hours, but it proves to be a great way to get quality entertainment without bombarding them with commercials telling them to tell you they need new stuff. This is especially true around the holidays where kids are watching more commercials than actual episodes of Sponge Bob Square Pants.

We were a non-Netflix household and recently bought into their second tier program so we can watch instant shows and get one DVD at a time. The NXE has up-sold at least one new Netflix customer, great job Microsoft!

Avatars are another “feature” to the new console software and it all seems very Wii like. Months ago we were kidding about how they’re cloning some features of the Wii but in reality, it’s more a clone than we thought. The sound track while creating your Avatar feels almost ripped from the Wii in terms of cute settling sounds and silly uplifting music. This isn’t your dad’s console anymore Timmy.

The outfits to dress your Mii, oops, avatar in are very limited and you’ll no doubt see a lot of sameness in dress and overall look to the avatars. But, now Microsoft is showing us how to differentiate ourselves by purchasing virtual items to make our avatars cooler. For 250 Microsoft points you can now buy a Ninja Blade theme pack which includes wallpapers and avatar items. Yay. No, seriously, we’re supposed to buy this crap?

The NXE also supports a full system re-design, out with the blades in with the… Cover Flow? The NXE now acts more like iTunes, the iPod and the Apple OS X more than ever. You’ll breeze through your game list, NetFlix Queue, Friends List and other features as if it were Cover Flow album art. Cool in some ways, frustrating in others.

In some ways, item lists are the fastest and easiest ways to view things. For instance, prior to NXE you could tell who was online in your friends list within a few seconds. Now, with NXE you’ll troll through your friends list four-by-four flying through the “art” of your friends avatars hanging out next to a “room” mimicking the game they’re playing. Cute, no doubt, but not an effective way to see who is online.

The in-game console pop-up windows are much cleaner and easier to browse using a mini-blade style approach to finding information. This new re-design allows you to get more from your console interface while in-game than ever before.

The one neglected feature, in my humble opinion, is the “spit and polish” of the new interface. They took some aspects of OS X and some aspects of Wii and mixed them together to make organizational changes, some good and some bad. However, the interface is very flat, drab and boring. There is no real glossy shine to anything, very little in textures for backdrops and windows fixtures and very anti-vista like when it comes down to drop shadows and beauty. A little more glamor, gloss and reflective surfaces would have made the interface look a bit more next-generation in terms of cool factor.

Overall, it is what it is. You may like it, hate it or just learn to live with it. Some features will be easier to browse around while others will require a bit more work. We’ve noticed about a 10 to 12 second pause between shopping screens for add-ons, arcade game downloads and such, hopefully that will change in the coming weeks. It stands out as a bit different from the competitors, in some aspects, while paying tribute to some of the cooler features of other products.

The Netflix addition is the best part of NXE, but that could have come available without a full user interface redesign. Your thoughts?