Well, we hinted at it in the last few podcasts, and now it is live: TD Gaming Podcast is now looking for listener support through Kickstarter.
It’s very easy to donate: just visit our Kickstarter page and click that donate button. The goal is pretty modest, a mere $1500. If all our listeners each donated even just $5, we’d blow by that amount.
What will we do with the money? Make sure we can keep old episodes without having to delete them due to limited server space, and get pro mics for every podcaster. The more money, the longer we can go without worrying about server subscriptions.
We have a few fun reward tiers – our most hardcore fans will definitely want an MP3 of one of the crew or any of the crew recording a voice mail or answer machine outgoing message, or the entire podcast bantering for a few moments. There’s also the requisite T-shirt, which will have the awesome Gaming Podcast logo.
And if you’re in the NYC area, or plan to be, Jonah Falcon will have dinner at a nice restaurant with you. If you’re going to plop that much dough down, how could we refuse a free dinner?
Keep the TD Gaming Podcast alive – donate. We’re counting on you.

@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
ahh man I want the show to be longer
ahh man I want the show to be longer
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet