Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.
The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.
This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.
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@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
@PS3:
I agree with Jonah, it’s the beginning of the end. They didn’t rely on a server to perform DRM tasks, like Valve does, or like Microsoft does. It was an error on the architecture side. There’s one lesson to learn from this: once the user has access to ALL components of a game, the game will be cracked.
Time to pay the price for not realizing this.
@Electronic Arts: We Drained Our Core IPs:
Bwa ha ha ha 😀
The problem is not that they milked their IPs. The issue is that while doing that, they didn’t bother creating new ones.
Granted, Valve didn’t do too much development either, but at least they went out, scouted for talent, and bought teams (see Portal, TF2).
@Bungie’s Next Game an MMOFPS?:
Why not? The MMO aspect has nothing to do with the camera perspective. Plus, if they’re harping on known IPs (like Halo?), then it might turn out nice.
@Question of the Week:
It is very likely. There is a lot of pressure from the other MMOs to move in that direction.
I am impressed you managed to squeeze in my comment; I was away for the week, and I only managed to post it late.
ahh man I want the show to be longer
ahh man I want the show to be longer
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet
@QOTW I think the games have to be free,i mean I’m not gonna play if I have to pay for it I’m still 13 I don’t have my own money yet