Gaming Podcast 214: A Fully PAXed Episode

We review our experiences of PAX East in this podcast and the second half is full of gaming news and community comments. Derrick reflects at his fun experience of Orcs Must Die while Jonah spent some time with LA Noire and Star Wars: The Old Republic. The news highlights include:

  • PSP Go Price Goes Back to $200 After 3 Days
  • Phil Harrison Sez Industry Struggling With Casual and Mobile Game Market
  • Angry Birds Hits 100 Million Downloads
  • Bioware Talks Jade Empire Again
  • Gamer Loses $1800 In Games from Steam

This week’s question of the week: Which convention would you want to attend most: E3, PAX or Comic Con?

0 thoughts on “Gaming Podcast 214: A Fully PAXed Episode”

  1. @PSP Go Price Goes Back to $200 After 3 Days
    I honestly don’t know what to believe. Looks like a mistake. Good point from Jonah, now every person (that cares about it) will wait for the price to go down :).

    @Industry Struggling With Casual and Mobile Game Market:
    All industries that sell information or information services (be it music records, movies, games, communication services) get affected by how the information technology evolves.
    There’s also a need to follow the social trends, not only the technology, and this is where some industries lack behind. I don’t see record companies doing what Nine Inch Nails did:

    https://creativecommons.org/weblog/entry/11947

    @Gamer Loses $1800 In Games from Steam:
    … that’s dumb. If you were caught once, why the heck would you try it again?

    Now, another question: did Valve just take preemptive actions? Because if they did, that can turn bad for them.

    Now, if you really want to sell a game you own on Steam, make one Steam account for each game. Then sell only THAT account.

    @Netflix vs. Facebook: Jennifer, very good point there, with the interests of the said bank 😀

    And no, Jonah, it was not the ‘Tom Cruise Mission Impossible’, it was the TV series Mission Impossible:

    http://www.youtube.com/watch?v=ZMDthmydL1c

    Carmack is more interested in the game engine rather than the game itself. Tim Willits is the ‘game’ guy from Id, along with John Romero.

    @Question of the week: I’d go for GDC as well, because I’m more interested in how games are made, and because I’m not Average Joe 😛

  2. @PSP Go Price Goes Back to $200 After 3 Days
    I honestly don’t know what to believe. Looks like a mistake. Good point from Jonah, now every person (that cares about it) will wait for the price to go down :).

    @Industry Struggling With Casual and Mobile Game Market:
    All industries that sell information or information services (be it music records, movies, games, communication services) get affected by how the information technology evolves.
    There’s also a need to follow the social trends, not only the technology, and this is where some industries lack behind. I don’t see record companies doing what Nine Inch Nails did:

    https://creativecommons.org/weblog/entry/11947

    @Gamer Loses $1800 In Games from Steam:
    … that’s dumb. If you were caught once, why the heck would you try it again?

    Now, another question: did Valve just take preemptive actions? Because if they did, that can turn bad for them.

    Now, if you really want to sell a game you own on Steam, make one Steam account for each game. Then sell only THAT account.

    @Netflix vs. Facebook: Jennifer, very good point there, with the interests of the said bank 😀

    And no, Jonah, it was not the ‘Tom Cruise Mission Impossible’, it was the TV series Mission Impossible:

    http://www.youtube.com/watch?v=ZMDthmydL1c

    Carmack is more interested in the game engine rather than the game itself. Tim Willits is the ‘game’ guy from Id, along with John Romero.

    @Question of the week: I’d go for GDC as well, because I’m more interested in how games are made, and because I’m not Average Joe 😛

  3. I was searching for a good gamming podcast for mounths and finally found it, tks guys, really great show

  4. I was searching for a good gamming podcast for mounths and finally found it, tks guys, really great show

  5. @PSP Go – I am ashamed to admit that I have owned not just one, but three PSP’s. At this point Sony seems to be cranking out system after system without putting enough in it. It seems like the only thing they do it make it slimmer.

    @Gamer Losing 1800 – If he wants to sell his account he should find someone privately not announce it. I think that people will never read the ULA no matter how short it gets. Its just that part of the registration where you click the check box and hit next.

  6. @PSP Go – I am ashamed to admit that I have owned not just one, but three PSP’s. At this point Sony seems to be cranking out system after system without putting enough in it. It seems like the only thing they do it make it slimmer.

    @Gamer Losing 1800 – If he wants to sell his account he should find someone privately not announce it. I think that people will never read the ULA no matter how short it gets. Its just that part of the registration where you click the check box and hit next.

  7. Unfortunately it wasn’t good news at all. My son was diagnosed with Leukemia a week or so ago and we’re working to get him better. Spending a lot of time in the hospital with him and we’ve not got time to record anything until he’s able to come home.

  8. Unfortunately it wasn’t good news at all. My son was diagnosed with Leukemia a week or so ago and we’re working to get him better. Spending a lot of time in the hospital with him and we’ve not got time to record anything until he’s able to come home.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 250: Do the Time Warp AgainEpisode 250: Do the Time Warp Again

It’s the fabulous 250th Episode milestone, and this particular podcast features a major surprise for longtime listeners. Not only is this one of the funniest podcasts in a long while, but there’s plenty of show to go around, too. First, the Gaming Flashback checks out the classic shooter No One Lives Forever, while the Gaming History examines the infamous Gizmondo handheld gaming console.

As for the news:

  • Hirai: Sony could be facing “serious trouble
  • Take Two CEO states “strong become stronger” with next-gen transitions
  • Developer Starbreeze fears Syndicate may be “too hard
  • Oklahoma state rep wants 1% violent videogame tax
  • Ubisoft cuts off legit players With DRM server migration

There’s no Question of the Week, but we’re definitely sure there will be plenty of comments for the podcast hosts.