Gaming Podcast Episode 216: Goodbye, Farewell, and Amen

The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support.

So, for old time’s sake, Derrick and Jonah Falcon cover the past week’s news:

  • Firelands is now live on World of Warcraft‘s Public Test Realm
  • New R18+ guidelines drawn up
  • Kojima: This year has become meaningless
  • Chinese labour camp prisoners forced to play MMOs

We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?

If this is the truly the last Gaming Podcast, thanks for your support and praise.

0 thoughts on “Gaming Podcast Episode 216: Goodbye, Farewell, and Amen”

  1. I liked the show, it was fun. I really hope Liam (I hope I remembered the name) will recover.

    @New R18+ guidelines drawn up:
    It is a step forward, true, but not without some question marks.
    I personally don’t like their definition for what’s allowed in terms of violence for R18+. It’s very ambiguous, and it could lead to a handful of people selecting what’s R18+ and what’s RC depending on their personal taste and/or “gifts” received from publishers …
    Lol “device that you could plug in” 😀

    Jonah, enforcing such fines is a bit more difficult and costly than what a government is willing to invest.

    @Kojima: This year has become meaningless
    I feel the guy 🙁 … I also have no idea how the last 365 days passed.

    Derrick, I definitely agree with the CISCO engineer vs. game devs. While I do put some heart on the stuff I work at my day job, it is far less that what I put into mods or other personal projects.
    And while the money comes from the day job, the satisfactions and frustrations come from personal projects. It’s where the heart is.

    @Chinese labor camp prisoners forced to play MMOs:
    Playing MMOs as a punishment … there’s just something weird about it. I mean as long as you have the freedom of choice as to when to start playing and when to stop playing, MMOs don’t seem that scary.
    But when you’re forced to stare in the monitor for hours and hours, day after day, I can see this having the negative effects that would make playing MMOs an effective punishment.

    I guess any activity can be turned into a punishment, as long as you can turn the punished person into hating that said activity.

    – you can play it while pooping!
    Actually, that is a good selling point 🙂 Think of Chinese prisoners again: now they can stack all consoles in a room and have the prisoners “work” from anywhere on the compound 😛

    Derrick, you’re not letting down anybody. I enjoyed the podcast a lot, mostly for the personalities of you guys. And by reading the comments in the show you allowed the listeners to somehow connect with you guys.
    Anyway, I’ll keep an eye on the RSS feed. Who knows.

  2. at first i was happy because when i updated the podcast on a smartphone i finally saw the new episode and i said yes!!!! Then i saw the title i was like oh man but its okay derrick and jennifer i will only consider this a pause and you could continue anytime you like @qotw i would like to be surprised to see the podcast up and running again

  3. Thanks for all the memories. The TD gaming podcast got me through 2 years of night shifts and was always a weekly highlight. All the best to all of you in the future.

    Hope things continue to improve with your son, Derrick and Jennifer. Thanks for your efforts Jonah over the last 20 episodes. And farewell to my fellow listeners and commentors. (Especially Herr_Alien, who always had something insightful to add. Maybe you should team up with Jonah for continuing the cast =D. )

    Roger, Wilco, Over and Out.

  4. @Tristan: the thought occurred to me too, but unfortunately (1) I am too PC-centric to be of an actual use to the podcast and (2) spare time is always an issue for me. To get an idea, I got a copy of Portal 2 for … almost a month now and I only managed to play 30 minutes of it.

    Add to that time zone differences and things like synchronizing schedules can become hairy.

    As for the question of the week, I would love to see the podcast continue.
    Jonah, a piece of advice, if you do decide to continue: take a small break to think a bit on the format, find somebody to co-host it, help you out with editing (btw, since editing doesn’t require synchronizing schedules, I can help out with that).

  5. I’ve really enjoyed the podcast since I started listening to it a couple of years ago and it’s sad to see Derrick and Jennifer leave, but I hope things work out well for you and your family. All the best for the future. Thanks to Don too, he was a pretty cool host 🙂

    I do hope that you find a way to continue the podcast Jonah, as I think you’ve done a really good job as co-host for the last 20 or so episodes. But if it doesn’t work out, thanks for your efforts too.

    And yes, Herr_Alien, you’ve been a legendary listener 😛 Every week without fail there’d be a comment from Herr Alien with many insightful nuggets of wisdom.

    So anyway, if this is the end….. So long, Farewell… and I leave you with this:

    “Roads? Where we’re going, we don’t need… roads.”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

It Pays To Follow Trends: iPhone Dev Makes $37,000 In One DayIt Pays To Follow Trends: iPhone Dev Makes $37,000 In One Day

In the world of game development, everyone wants to make it to the top or at least sell their game and feel a mild bit of success. Developers jump into this industry to express their passion for games and not always to make a million dollars. However, one developer is on the road to a million bucks.

ishootEthan Nicholas, developer of a tank artillery game called iShoot, told Wired.com he quit his job the day his app rose to No. 1 in the App Store, earning him $37,000 in a single day. (wired.com)

Now here is a career choice made for you! He goes on to say that he’d be a millionaire right now if it wasn’t for taxes. We’d also remind him to check out Apple’s cut of the profits too, that might be slowing him down. However, if it wasn’t foir the little iPhone he’d still be working his day job. He’s expecting to hit a million by the end of the year, not too shabby for an iphone shooter game, eh?

He created a ‘lite’ version of the game, much like other developers have, but iShoot Lite shot itself to #1 on the apps charts and his little marketing message “buy the full game for $3.00” was the key he needed. Once people got a taste of the free application they went back for more and now he’s going to be thanking himself for the marketing position he put himself in.

It’s been a few years since a single developer has been able to find gold so quickly, but he did work hard to get to this point. Hustling at night with his one-year old and a dream, he is a self-taught iphone developer who spent hours on the computer desiging the title. Granted, thousands of developers have tried the same move for PC gaming and other such mediums, Ethan Nicholas has proven there is great potential in the iphone along with a few other developers who have found success in the hand-held sector of casual gaming.

Congrats, hope you make it to a million and beyond!

Episode 739: Jordan’s BackEpisode 739: Jordan’s Back

No Gravatar

Jordan’s back, as the four of us discuss topics like the fact No Man’s Sky has reached a Very Positive rating on Steam, Russian disinformation is trying to spark a boycott of Stalker 2 by claiming it’s going to draft you into the war in Ukraine somehow, a new Pokémon project in the works with Wallace and Gromit maker Aardman and Sony confirms interest in buying FromSoftware.

In other news:

  • Vision of Mana director quits NetEase to join Square Enix
  • Intel CEO resigns after a disastrous tenure
  • Baldur’s Gate 3 will add cross-play and 12 new subclasses in 2025
  • Dragon Age: Inquisition‘s final expansion originally forced you to blow up Skyhold

Let us know what you think.

The post Episode 739: Jordan’s Back first appeared on Gaming Podcast.

Gaming Podcast 144: SpecificityGaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”