Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.
This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.
“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)
It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.
As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:
- Radical Entertainment (Prototype, Crash of the Titans)
- High Moon Studios (The Bourne Conspiracy, Darkwatch).
- Massive Entertainment (World in Conflict, Ground Control)
- Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)
These realignments along with other organizational changes will effect a few working game titles:
- Brutal Legend
- Ghostbusters
- Wet
- Chronicles of Riddick: Assault on Dark Athena
- World at Conflict: Soviet Assault
- 50 Cent Blood on the Sand
- Zombie Wranglers
- Leisure Suit Larry: Box Office Bust
- Several Xbox Live Arcade titles
At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.
Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of office chair for long hours on a computer is really helpful in this area.
It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.
(Thanks, gamespot)
Jonah, you can simply skip the iOS and Facebook games 🙂
@NGP to be called the PlayStation Vita: … I liked more the NGP … Now I could be biased, I never saw the ad you guys mentioned.
@PS4 in development .. oops, no it’s not: Now, if we ignore the PSN security issues, I would consider this kind of inconsistencies funny. Now, what if they’d do the same with PSN? I can imagine the dialog:
Q: Is PSN secure?
A1: PSN is air tight secure.
(a few weeks later)
A2: PSN is not that secure.
@Dungeon Empires out of beta: I see this becoming a pretty big game. It blends some sort of ‘Farmville’ and WoW. It’s … nice!
@Dead or Alive 3DS = child porn?
Besides the age of the characters, proper rating would make this easily avoided.
@Call of Duty: Elite announced: good point, Jonah. They didn’t handle the information properly, and that can turn against them, with or without a real reason.
Jordan, the game you mentioned, ‘Eternal Darkness’, I am following a ‘Lets play’ for it.
@QOTW: none, unfortunately. Well, maybe Rage. While id’s games are not the most cinematic ones, I have to admit I liked most of what they released.
I have not listened to this episode yet, but I’m sure it will be good. I’m glad to see that you are keeping it going. Listening to the show since last November and I’m happy that its not going to die.
Hey fellas, glad to see the TD Gaming Podcast is still alive! I’ve been a fan since episode #118. Just a heads-up – the Schommers used to use a program called “Levelator” to even out their audio. I don’t know if you guys do as well, but if not it might help your output.
http://en.wikipedia.org/wiki/Levelator
I’m keeping the Schommer family in my prayers and wishing you all the best as I continue listening faithfully 🙂
Just listened to the podcast, really enjoyed it, but thats what I expected.
About the “Vita”, I’ve been hearing complaints about the naming , but it seems like no matter what they name it, people are still going to complain.
PS4 – I’m glad that they aren’t working on a new console, they need to work on getting the PS3 back to where it was before all the hacking, but again, it seems like no matter what Sony does, people will still complain. They just can’t win.
Bungie – I can’t wait to see this game. Bungie has really only been known for Halo, and I’m very curious to see what they are going to be able to follow it up with. This game will really show what Bungie can do now that they aren’t tied down to one franchise. Also, saw the trailer for Halo 4, seems unnecessary, I thought the trilogy was fine, but 343 seems capable of making a solid Halo without the help of Bungie.
Call of Duty Elite – I am one of the many that watch Call of Duty commentaries on Youtube, and it was clear to see that the majority weren’t happy about the announcement that you will have to pay. That was before it was announced that you would get most features free. Patience certainly isn’t too common in this community. It sucks that that was the way it had to be revealed.
QOTW – I am really excited for Bioshock: Infinite. Have been waiting to see more on it since the first trailer came out. I love this series and to see that they are taking it to the sky makes it seem like the series is being reborn.
@Will, PS4 issue:
It’s more complicated, the ugly way I’m afraid.
The issue with PS3 is that (1) the root key, the one that validates if the DVD is legal or not, was ‘coded’ in the silicon chip, and (2) that key was discovered.
This means that anyone can build custom software (or pirate games) and ‘stamp’ them as legal.
One way to ‘fix’ this is to change the key.
This means that future PS3 have encoded in them the new key, and all games that follow will also use that key. The issue is that the new PS3s won’t be able to play the older PS3 games (different keys), and that the old PS3s cannot play the new games.
The PS3’s root key issue was using a sloppy “security by obscurity” strategy.
The PSN case is strikingly similar: once the hackers discovered the what (old) version of software PSN used, they could then use a list of known security exploits for them.
If you’re wondering where the podcast is, it’s coming soon. We will be adopting a regular schedule once things settle down post-E3.