Gaming Podcast Episode 218: Introducing Paul

The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing Dungeon Overlord on Facebook. This week, the Gaming Flashback looks back at the Gamecube title mentioned by Jordan Lund last week, Eternal Darkness, and the guys respond to the reader mail from episode 217, and if you’re interested in other types of games such as escape rooms you can visit the Room escape games in Portland Oregon just for this.

The trio also discuss the following news items:

  • Microsoft: Halo won’t be a yearly franchise
  • Analyst: Kinect appealed to “more hardcore” than expected
  • 2M users sign up for COD: Elite beta
  • Wizardry Online announced, will feature permadeath

This week’s Question of the Week: How much do you think the Wii U will cost? All this and more in this delightful podcast that will have you begging for more.

0 thoughts on “Gaming Podcast Episode 218: Introducing Paul”

  1. @ Halo won’t be a yearly franchise:
    Right, I’ll take their word for it. Thing is, with their current schedule, yearly franchise or not, they will have sales for the earlier one eaten up by the later game.

    @ Kinect appealed to “more hardcore” than expected:
    Microsoft doesn’t have to do anything. I believe that the game developers will manage to create a control scheme for hardcore game(r)s.

    @2M users sign up for COD: Elite beta
    Protest or not, this is just an improvement in the matchmaking service. Why not play Quake Live?
    What I am saying is that there will always somebody willing to do this for free.

    @Wizardry Online announced, will feature permadeath:
    Permadeath + PVP = niche market. The only thing that can make it worse is high-damage / insta-kill weapons.

    Speaking of MMOs:
    http://thenoobcomic.com/index.php?pos=19

    @How much do you think the Wii U will cost?
    Man, I hate price guessing …
    I say 150 USD. Middle way between a plain controller and the 3DS. Bare in mind, this is just for the controller.

  2. QOTW:
    I’d say $350 USD including the console and a controller. Which will probably end up being $550 Australian or more 🙁

  3. QOTW – I’m going to say $350. Probably 250 for the console and 100 for the controller. Maybe less for the controller and more for the console, but I’m thinking somewhere around 300. I can’t see it going much higher than 400 though, I don’t think the casual audience that the Wii appealed to will want to shell out the extra 300+ dollars for a new console. Its going to be interesting to see what the official price is.

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“Gold Rush”

It’s amazing how economies thrive on virtual worlds like Azeroth. One can buy and sell wares at an auction house to bring in money and spend money. Unfortunately, on my return back to Azeroth after a large siesta from the virtual world, many things seem to have changed… it costs an arm and a leg for almost everything. Perhaps the Burning Crusade expansion has set a new level of cost?

Here’s the deal. If you’re a brand new World of Warcraft player, you’re going to find yourself having to harvest the materials of the world (known as “mats”) for yourself because the auction house is way too expensive for everyday items. Inflation is out of control, imagine going to the store to purchase a leather jacket for the price of a car. You’d go cold wouldn’t you?

Once upon a time things were different, “low-bee” items (items between 1 and 15 let’s say) were a reasonable price, usually in the silver range of money. Today, they’re weighted in gold. The concept of supply and demand is at work but how is it we can purchase the supply at such a high cost? Because we’ve got friends or other characters with a lot of unused cash!

With Burning Crusade we saw basic quests tossing around gold as if it were common place. A character would save up thousands of gold for mounts and then horde the gold as if it were precious until they realized it was nearly infinite in supply and would start passing it around their guild or to other low level characters in their account. The end result, a low level character can go into the auction house with 100 gold in hand and buy whatever they need for basic materials no matter the price.

The laws of supply and demand take on a whole new meaning when people buying have nearly infinate supplies of cash. For me, I’ve decided to purchase some materials while “grinding” for others because they’re just too costly to purchase. However, I’ll do what needs to be done to also exploit the high prices when selling items back to the auction house and contribute to the over-inflated economies.

Perhaps, over time, Blizzard will create a platinum piece to replace the common nature of the gold as it depreciates in value. Although that’s said more in jest, it’s unfortunate that brand new gamers to this MMORPG won’t be able to take full advantage of the auction house as they could years ago with the influx in gold deposits.