Rumor: EA Buying Popcap?

Tech Cruch is reporting that Electronic Arts is about to acquire casual games giant Popcap Games for a cool $1 billion, which would exceed EA’s market cap by over 13%. If true, this would be EA’s definitive entry into the casual games market, a field they broke into 7 years ago.

Despite consuming a significant chunk of EA’s reserves. buying Popcap would bring them IPs such as Bejeweled, Plants Vs. Zombies, Peggle, Zuma and Bookworm.

We’ll keep an eye on this deal as it happens.

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This week’s Question of the Week, “What’s your favorite indie game released in the last year?”

Casual Gamer Chick’s Peggle Nights Review!Casual Gamer Chick’s Peggle Nights Review!

Last year Popcap developed Peggle, a title which received 2007 casual game of the year and dozens of media and industry accolades. Now, Popcap has produced the next game in the Peggle series called Peggle Nights. If you’ve never played Peggle, you can read a full review of the game as it will apply to Peggle Nights as well.

It’s tough to think Popcap can improve upon a sleeper success but it just might be possible. Peggle Nights brings back the famous Peggle masters with their classic power-up moves and increases the master count by one with a new Squid Peggle master known as “Marina.” In this installment, you’ll experience another 60 newly designed levels with five stages per Peggle master, this time with a “dream world” theme.

Peggle Nights is as close to an expansion as you can get without directly calling it an expansion. At first glance, you’ll probably say to yourself “this is Peggle with new levels” and, for the most part, you’re on the right track. Popcap stuck to the magic that made the first title a hit, including the same characters, the same game play elements and the same addictive quality.

Our first impressions were a bit lack luster as we spent time looking for how the game differs from the original. Six or so stages into the the game it started to grab our attention much like the original title did, causing everything from addictive shakes and strong desires to continue playing. Peggle Nights matures the level design greatly, stages are crisp artwork backgrounds with many animated pegs and bricks which you’d only find in later tough stages in the original game.

Head over to CasualGamerChick.com to read the full review!

Read on for full press release details.

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Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)