Rumor: EA Buying Popcap?

Tech Cruch is reporting that Electronic Arts is about to acquire casual games giant Popcap Games for a cool $1 billion, which would exceed EA’s market cap by over 13%. If true, this would be EA’s definitive entry into the casual games market, a field they broke into 7 years ago.

Despite consuming a significant chunk of EA’s reserves. buying Popcap would bring them IPs such as Bejeweled, Plants Vs. Zombies, Peggle, Zuma and Bookworm.

We’ll keep an eye on this deal as it happens.

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Episode 738: StalkeredEpisode 738: Stalkered

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If you want to watch the live version of the podcast, check the video above.

Google to sell Chrome AND be banned from re-entering the browser market for five years, recommends US Department of Justice, Stalker 2 sells over a million copies, Steam has changed its policy on DLC content and season passes, so now players are entitled to proper compensation if future plans fall through (“Customers will be offered a refund for the value of unreleased DLC”), and Final Fantasy 7 Rebirth won’t receive any DLC.

The news includes:

  • PlayStation Portal update adds cloud gaming support in beta, no PS5 required
  • Path of Exile 2 early access has a 25-hour campaign
  • Dragon Quest 3 Remake producer wants to give Final Fantasy 6 some HD-2D love

Let us know what you think.

The post Episode 738: Stalkered first appeared on Gaming Podcast.

Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

First PlayStation 3 Greatest Hits GamesFirst PlayStation 3 Greatest Hits Games

It’s that time in the life-cycle of the PlayStation 3 where a few of their hit titles go into “classic” game mode, which translate to a price drop. We saw this with a few games like Kameo on the Xbox 360 a year or so after the launch of the console.

The first games said to be going “classic” or, as Sony calls it, “Greatest Hits” will be: Motorstorm, Warhawk and Resistance: Fall of Man. The rumored date is July 27th, as it’s part of a print ad which boasts the new price tag of USD $30.00 for the titles, these games, currently, are USD $59.99.

More than likely this will be one of the minor E3 announcements to spread a bit more love for the PlayStation 3. The games are too expensive considering the console investment, having a few games you can buy for a nice price makes the console a bit more attractive. They are also the games the PS3 is best known for which doesn’t hurt either.

(Thanks, PS3Fanboy)