Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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@GameStop vs. Deus Ex
Paul, Deus Ex are two separate words.
As for the news item itself, well, we talked already in the forums. Just one thing I want to say: they should have pulled the game from the shelves right at the beginning, instead of taking out the coupon.
That’s tampering with a product, so I agree with Paul.
@Origin EULA:
Jonah pointed it clearly, the new formulation says absolutely nothing of what they will or will not do.
If this is not an excuse for pirates, then I don’t know what is …
Paul, the question is, once you have the power to access a lot of customer information, what will enforce a corporation to only do “the good thing”?
Yes Jordan, you can call me Mr. Alien.
And Jonah, the reason my sister liked UT is because of the flak cannon: she loved shredding enemies to pieces with it.
@Are you interested in Epic Mickey 2?
No. Sorry, just can’t see myself jumping from STALKER/Doom 3 and the likes to Epic Mickey 1, 2, 3 or 999.
Paul, Jonah doesn’t dismiss your opinions. He dismisses any opinion that doesn’t fit with his. So yeah, he’s a bit of a bully.
Still, while he doesn’t agree with some of the stuff that I write, he still gives voice to my comments (although now it seems to be Jordan).
Jordan was right, this kind of conflicts do give the show some charm.
@ Flop vs. Failure:
The two terms are interchangeable when it comes to the subject at hand. Heck, one of Miriam-Websters’ definitions of flop is “To fail completely.”
@ Who has one console?
If you count current-gen consoles, I only have one. If not, then I still only have two, the other being a PS2. The Wii never managed to grab my interest outside of its initial scavenger hunt craze to find one. (Which I didn’t.) The PS3 was out of my price range long enough for me to skip over it, and the bulk of the people I play with are either mainly or only 360 owners, as well.
@ Episode 227’s Question:
I used to dream of DDR, and still see stepcharts in my head while listening to music daily. Now that I’ve been watching some MLG videos, I’m dreaming about being there and wondering what the heck I’m doing.
@ Epic Mickey 2:
Possibly, as the first seemed to have interesting concepts, but I never got to play it, as I don’t own a Wii. I would think about picking up a sequel if it comes out for the platform I own.
(And, yes, I know that askewed isn’t a proper conjugation of the word, that’s kind of the point.)
Is this where I send my hate mail for VGRT?
haha.
not sure what that was about…
Paul sounded like he was PMS-ing pretty bad…
get that guy a Midol! stat!
funny show, with lots of good info, and, though
I hate to admit it, the arguing makes it even more entertaining…
He’s like your Bababooey or something.
anyway, thanks for the info & laughs!