Episode 230: Zombie Nazi Monkeys

This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week’s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

The guys also read more reader mail, and pose this week’s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?

0 thoughts on “Episode 230: Zombie Nazi Monkeys”

  1. @Dead Island – wrong version on Steam:
    Since its a digital distribution channel, it is easy to fix …

    @Lord British wants to make another Ultima:
    I said it in another post: as a developer, either you sell the IP to the publisher and enjoy the money, or keep the IP and retain control. You can’t do both, have the cookie and eat it.

    @Crytek rebukes “unlawful layoff” claims
    Europe labor laws (Germany included) are a bit more weird. They would send labor inspectors to check how many extra hours you’re pushing etc. etc.
    That’s one extreme.
    The other extreme is bad planning that leads to all-development-crunch-time.
    There has to be a middle ground.

    @ Steam on Xbox Live Marketplace:
    Newell wants EA to start selling their titles on Steam again. The way he goes about it is by trying to squeeze market space away from Origin; if EA would like to make more money, they would have to go through Valve’s Steam.

    @console “limitations” in Battlefield 3:
    PC rulez 😀 !!
    Now, while 30 fps in a shooter is fluid, at 60 fps you do get better reaction time from the game. And for online shooters, this matters.
    There is a reason why competitive shooter games run at a simulation tick rate at 60 ticks per second, 90 ticks per second and even 120 ticks per second.
    Question is, for the fps count to matter, will Battlefield 3 be a competitive online multiplayer? Something tells me that it aims to be one.

    @Black Ops map packs hit 18 million sold
    What pisses me off is that modders can’t sell the maps they make, but developers can. And nowadays (case for Battlefield 3) there won’t be any modding tools. Way to go to maintain a community …

    @PSP:
    This will come as a shocker: I like Jonah’s idea about a simple handheld console, that does only gaming.
    In terms of gadgets, I don’t like multipurpose ones. My phone only does calls and text messages (and live for 5 days from one recharge), so from a portable handheld I only expect it to play games.

    @QOTW:
    In the second STALKER game, Clear Sky, they changed the damage mechanics and the weapon accuracy (nerfed it).
    Now, while I loved the fact that you could customize your gun in Clear Sky, changing the base accuracy AND making enemies die only from headshots caused a lot of frustrations.

    This was somewhat exacerbated by the fact that the first game had decent guns and enemies would die also from body shots.

    Thankfully they reverted a good deal of it in the third game.

  2. @Steam on XBL – That would be great but, as Jonah said, Microsoft would be putting out Arcade Games for 15 dollars while Steam is having a sale, selling the same game for 5 bucks. I wish it were so, but I understand why is isn’t.

    @Black Ops Map Packs – I have purchased all four map packs (the last one was free due to the fact that I had the Hardened edition of the game), and I, like many, only purchased them for the Zombies maps. The problem with that is I have to pay for the four crappy multiplayer maps instead of them offering the Zombies maps as separate content.

    @QOTW – Bioshock is easily one of my favorite games of all time, but the hacking in that game annoyed me horribly. Thankfully, they changed the hacking mechanic in the sequel, so at least they learned from their mistakes.

  3. guys,jonah ,just to let ya all know that im still listening and i observed that the podcast is getting better,i didnt have time to comment coz i was playing minecraft and studying, and guys if you have a minecraft account but you dont play anymore plzzzz message me and try to give it to me because im stuck with a cracked account and im really broke so plzz i beg you all @qotw i never encounterd those things because i enjoy all of my games ,ps dont stop the podcast keep it going

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This week’s news includes:

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

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This week’s episode includes the following news items:

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Let us know what your favorite game of 2018 was.