I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.
Now even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?
You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.
Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.
Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.
Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.
Do you like your RPG’s to have a definite end and a high but capped level?
Paul is back!
@Analyst predicts 66M iPad sales in 2012
The nasty thing about extrapolating numbers to make predictions can fail. I mean Sony Vita sold ok initially, then to simply drop rock bottom immediately after.
Oh man, I sure loved Paul’s comment with Harry Potter 🙂
Ah, you gotta love the planned obsolescence. As for PC games, you get better graphics for the extra performance requests.
@Diablo III gets May 15 release date
It makes no sense to delay the launch for Russia. It will not increase sales in Russia or anywhere else. I say that 3-4 days after Diablo 3 gets released in US, pirated copies will show up on torrents sites.
@Next gen console launch titles will probably use Unreal Engine 3
Well, the rendering can be expanded to cope with DX11 hardware. As far as I know, it can already cope with it (Aliens vs. Predator 2010).
As for it being the only game engine, it implies that only Epic is aware of the API for the new consoles. Careful there with the statements, Epic …
@ looking for executive producer to work on an “AAAA” Xbox title
I think they simply need a fresh idea … the team that produced Halo would do the job just fine … oh wait! They dismissed them a while ago. Smart move!
Lol, Paul, that was a great interpretation. Hmm … maybe I’ll start roleplaying my comments 😛
Family show, right… You can bleep out as many swear words as you like, this will never be a family show.
Well, there weren’t any interesting news stories this week, so I’m not going to comment on them.
Paul, you should read Reader Feedback comically more often! And I do agree that the Flying Beetle in Skyward Sword is a great item because you can use it to scout pretty much everywhere. I also think that Koloktos (the one with the six hands and huge scimitars) is the best boss in the game.
@Episode 255 comment: The theater was sort of packed, and my roommate sat in front of me with the other half of our party. He sort of deserved the head kick, though, so it’s all good.
@iPad Sales: I had an iPad 1 at my last job and liked having it around to browse the Web and look at other content on the couch. But since I had to give it back (the company folded), I haven’t missed it. Only the money I spent for The Daily (peeyoo).
@Unreal: I get the Game Developer trade publication, and Unreal always has an advertorial touting its wares. If it looks good and is easy to develop with, why not?
Thanks for another damn good fucking family show, fo shizzle.
hmm i dont know if my friends dragged me to the movies to see something like alvin and the chipmunks i might have another reason to kick there ass in the theater .
oh forgot to mention last week either version is fine.
also i never got the reasoning behind the serah palin movie. she lost the race but the celebrate her as a great victor? i guess you just do things diffrently in america
oh i forgot to mention that the mgs2 ending was scary because it became alot like eternal darkness on the gamecube but it came so out of left field in what was a normal game up until that point.
66M iPad Sales in 2012? – I wrote something maybe too evil for this show regarding this news piece, so I’ll just say this. I don’t like Apple and I like Paul just a little bit more now that he has shown his hate for Apple as well. I like ya Paul, stay classy.
AAAA Title by Microsoft – Why? Why would Microsoft claim to have a AAAA title? Doesn’t that just completely destroy the point of the game rating system. Now KOEI is going to announce they have a AAAAAAAAAAA title: Dynasty Warriors 231. I’d like to believe all developers/publishers think highly of there games, but it seems sorta cocky to go off of the scale because you believe this game is better than any other title ever put out, and does not deserve the lowly “AAA” spot. But that’s just what it seems like to me.
As always guys keep up the good work. Hope you all are doing well, can’t wait for the next episode.
(to Paul to read, and please in british accent, if possible, of course)
as an answer to the previous podcast, one shall improve his english skillz, i mean, proficiency!
@66 million iPads sales in 2012
those poor bastards, wasting their money in an overcharged piece of eletronic equipament that shall not bring any major improvement over the previous iPad
@Diablo III 15th of may
One shall not leave the presence of one’s personal computer while one’s equipament still works (not fry out into oblivion)
@AAAA microsoft title
thou shall be amusing to see such game when announced right after Call of Duty, n00b warfare 4 (let’s hope CoD just die now, before that happens).
Mr. Nowak, is this better (insert trollface)
one hopes the TD gaming podcast trio (hopefully) understands this message as a form of entertainment, or if you gentlemen prefer, a joke
always wishing the best!!!
*@beggining: “*for* Paul to read…”
and i mean hopefully a trio, not hopefully understand