Episode 265: See You After E3

This episode is a little late due to the holiday, but at least it’ll give everyone something to listen to when there’s no episode next week due to Jonah Falcon and Paul S. Nowak heading to E3.

In the meantime, the gang covers the following news:

  • THQ: “Linear is not a dirty word for an FPS”
  • Pachter decries on-disc DLC as “just plain greed”
  • Crysis 2 returns to Steam
  • The Old Republic still has one of the biggest dev teams in industry

Along with the usual Reader Feedback, the crew this time asks the readers to ask some questions, instead of the other way around. Let us know what you want to know.

0 thoughts on “Episode 265: See You After E3”

  1. @Gaming flashback: did any of you played Mission Impossible on NES?

    @“Linear is not a dirty word for an FPS”
    Well, what can I say, if you wan to push for a very specific story/experience, then linear is the only way to do it.
    However, you get better replay value from sandbox games. Heck, I still love playing all STALKER games.
    Jonah, good point on building a climax easier on linear games. I harp back to STALKER: the first game was a sandbox game up until reaching Chernobyl. Afterwards, it turned linear, and it didn’t feel bad at all.
    I feel so sorry for GSC having to shut down. I hope Vostok Games (the startup from the former GSC games) will do better.

    @Pachter decries on-disc DLC as “just plain greed”:
    You know, this time I agree with the dude.

    @Crysis 2 returns to Steam:
    Hmm, lemme guess, Origin didn’t work that great? Or is it that money has no color, so Steam customers are just as good as Origin customers?
    Did Valve lower their demands in the cut from DLC?

    @The Old Republic still has one of the biggest dev teams in industry:
    It’s hard to sell 3 mil. of copies of anything, never mind a new IP. It’s a risky bet.

    @QOTW:
    What do you guys think of “Amnesia: The Dark Descent”? That is, if you played it.

  2. i am sorry i disapeared but i do not have much time…
    @qotw how long does it take to make a single episode of a podcast from early planning to final editing?

  3. Not much interested in the news, so I’m going to comment on E3.

    Plenty of games have been added to my list of games I want to play, among them are:
    -Need for Speed Most Wanted
    -Epic Mickey 2
    -New Super Mario Bros. U
    -Pikmin 3
    -Rayman Legends
    -Tom Clancy’s Splinter Cell: Blacklist
    -Tomb Raider
    -Watch Dogs

    Worst E3 conference was Microsoft, best was Ubisoft. What I don’t get is how many people are “disappointed” by Nintendo’s conference, expecting huge releases such as Zelda, Metroid, F-Zero or even Smash Bros. I think that many people do not understand how long it takes to make the great games Nintendo makes, and expect them to churn them out like Call of Duty. I also think that it’s a smart move by Nintendo, releasing quite a few good titles at launch, and then pace the awesome games one by one for the future. Maybe this way the WiiU won’t run out of first-party games as soon as the Wii did.

    2 questions, both for Paul:
    So, did you shit your pants when Nintendo announced the WiiU will come out Holiday 2012?
    Have you finished Skyward Sword yet?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)

Episode 466: Kill This Kitten For FunEpisode 466: Kill This Kitten For Fun

This episode continues to have some audio issues thanks to Jonah leaving his expensive headset back in Los Angeles, forcing him to use his iPad once again as a mic. However, this week’s episode is chock full of game goodness.

This week’s episode includes the following news items:

  • Dragon Quest XI battle system further detailed
  • Overwatch has earned Activision Blizzard over $1 billion in less than a year
  • Steam changes cross-country gifting and gift trading
  • DOTA 2 is getting a co-op campaign with a story

Let us know what you think.

Episode 319: Someone Is Butt-Hurt About MicrosoftEpisode 319: Someone Is Butt-Hurt About Microsoft

There’s no Gaming Flashback or Gaming History, but there is a crapton of news this week on TD Gaming Podcast, which Jonah Falcon and Jordan Lund eagerly read.

That, and Jordan really wants to know what you have been playing.

The news this week includes:

  • Microsoft officially announces indie self-publishing, to be unveiled at GamesCom 2013
  • Phil Fish explodes on Twitter, cancels Fez II in a huff
  • Shadow of the Eternals back on Kickstarter, no longer episodic
  • Neil Gaiman has announced his first videogame, Wayward Manor
  • Lanning: Nintendo will be around for “100 years,” but probably not Zynga or Microsoft
  • Activision-Blizzard buys out $8.2B of its own stock from Vivendi
  • Paid subscribership of World of Warcraft down to 7.7M

All this and Listener feedback.