I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.
Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)
The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.
You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.
One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.
Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.
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hey,
i have not listen to this episode yet but, i would like to thank you jonah for including a battlefield news article included. is much apreciated from a fan of the series like me :3
@“Family” trailer didn’t sell Dead Island, co-op did
Yep, makes sense for a game to sell due to game play features.
@World of Tanks was dismissed as “cheap Asian stuff” – and GDC Europe
I also had no idea about GDC Europe …
World of Tanks seems a nice game, my brother plays it a lot and he likes it. It has a tech tree that does depart from realism a bit, true, but still, a very interesting game.
@Alleged “Microsoft Xbox Durango Development Kit” sold on eBay for $20,100
So it’s a prototype of the console … basically similar hardware to what the console will use … with a (yet dodgy until patched to be usable by the game devs) software dev kit that will also be provided by Microsoft for a very small fee …
Who buys that stuff?!
I mean sure, you have now (2012) a console that won’t be available (along with its games) until one -two years later,woot!! Now, what games are you going to play on it?
@QOTW:
Hmm, tough call. What usually sets apart MMOs is the fact that you have a lot of players sharing the same world and interacting with each other.
In Facebook games you don’t really do that; it more like Massive Multiple Instances of Single Player Online.
We’ll all miss you Paul! Best of luck on your recovery and you’ll be in our thoughts until your return.
Sorry for posting late in the last few weeks, but I’ve been saving podcasts for when I’m not on the computer and I fell a bit behind. To Paul: get well soon and you will definitely be missed in the next few podcasts.
@QOTW: I think that they should fit in some type of new sub-genre, because MMO to me means roaming a world where you see plenty of other people playing and you can interact with them, not just a game with a large number of people online with a few interactions.
hi guys!
dan, last week… you should have ignored jonah and read with tough sarge’s voice… ¬¬ damn you jonah!
@Deep Silver: “Family” trailer didn’t sell Dead Island, co-op did:
of course! if a game is good, it will sell itself, ads are just for that, TO ADVERTISE!
@DICE: Battlefield 4 isn’t set in the future, talks Bad Company 3:
i will not be getting MoH warfighter for the bf4 beta, just like in BF3, i will probably buy the limited edition and get early access anyways. i wish bf4 were the 2143… far future is so coooool!
and the bad company “series” has still a lot of potential! the single player is full of nice comedy and has a (descent) story. looking forward to see haggs sweetwater and sarge again while playing as marlow!
oh! and a coop drop in drop out campaign would fit nicely!
@QOTW:
mmo means massive MP online. it is simple to see if FB games fit that category, but “classic” mmo’s like WoW, DayZ mod (idk if 40~60 players are already considered as “massive”) and LotR might have distorted the MMO word meaning. summerizing, yes, they are, but not as harcore gamers are used to.
If Paul is listening, by now i hope your surgery did well and you are in a collorful paralel world in drugs enjoying yourself :3. save some pills ‘cuz i want to see how are you in the podcast while high 🙂
GET WELL SOON
@Dead Island
As someone who played Dead Island co-op, I can confirm that it sold the game. Besides, you need to be very shallow to buy a game just because of a trailer. Dead Island is what the Xbox needed for the past 6 years of its existence. A game with a world which can be freely explored by a group of people. And it has zombies wearing bikinis (if you like that kind of stuff). The games single player experience does not even remotely compare to that of Skyrim or Fable. It’s the world’s most boring and lonely zombie apocalypse.
@Battlefields
I must admit, I prefer Bad Company 2 to Battlefield 3. I hope they make a third one. Problem with setting a game in the future (i.e. 2142) is that you have to make up bullshit sci-fi weapons, which don’t appeal to everyone. An AK-47 is a trusted weapon which is loved by gamers and terrorists alike. Battlefield 2142 had walkers, emp granades and active camo. Such gameplay elements required a different set of skills which dominate modern day shooters. A COD fan wouldn’t like 2142.
@Facebook games
Facebook is not a gaming platform.
/thread
Can’t add much. The comments before mine explain it well. MMO are supposed to have people around. So that you can interact with others in real time. Or be like me, and play by yourself to feel alone but surrounded by people.