We just found out that my recording of Podcast #283 didn’t take on my end. However, there is a backup, so all that means is that you’ll have to wait til tomorrow for the next podcast. Sorry for the delay.
Podcast Delay
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Episode 516: More Telltale NewsEpisode 516: More Telltale News
The massacre continues at Telltale Games, and the crew discuss the ramifications in this episode. TJ complains about the new Skype incoming call music, and the Gaming Flashback this week is the short-lived 2008 reboot of Prince of Persia. There’s also a new Gaming History, discussing an infamous incident in World of Warcraft back in 2005.
This week’s news includes:
- Telltale Games has seemingly laid off its remaining staff
- Nintendo to launch updated Switch next year
- Overcooked! 2 gets Sunny Island DLC available now
All this and Listener Feedback. Let us know what you think of the Telltale closure.
Gaming Podcast 188: How Old Am I?Gaming Podcast 188: How Old Am I?
This week we almost forgot about the episode due to Labor Day! We thought we had a day off, but alas, no! Here is the news of the week, community comments and a complete gaming history and flashback. Today’s industry news included:
- People protesting New Metal of Honor Game
- Gamestop will not sell Metal of Honor in Military stores
- Sony’s next console will still use physical media
- Duke Nukem Forever May Get released
This week we’re starting our first round of questions for episode 200, a trivia quiz for Derrick and Don. Please send your trivia questions to Jennifer (e-mail in show).
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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