We just found out that my recording of Podcast #283 didn’t take on my end. However, there is a backup, so all that means is that you’ll have to wait til tomorrow for the next podcast. Sorry for the delay.
Podcast Delay
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Gaming Podcast 195: Opinions are Like Holes, Everybody Has OneGaming Podcast 195: Opinions are Like Holes, Everybody Has One
We’re back from our one-week break, this weeks gaming podcast covers the history of the Atari Mindlink along with a flashback of Strider. We’ll be responding to some community feedback and hitting up the news, which includes:
- Kinect games not playable until Nov. 4th
- Microsoft’s Chief Technical Officer urges MS to look towards a post-pc era
- Sony’s PSP 2 will be more powerful than Xbox 360 (rumor)
- Microsoft’s Fall update arrives today (November 1st)
- Some 3DS have been announced
This week we’re asking the question, in your opinion, is the PSP and/or the PS3 a “failure.” Your opinion, may be backed up with any statistics or reasonable facts if you wish.
Episode 742: More Switch 2 StuffEpisode 742: More Switch 2 Stuff
This week, Nintendo reveals the Switch 2 teaser video and Hello Kitty and Friends DLC has been released for Minecraft. Fun!
The news also includes:
- Retailer lists “New 3D Mario” and “Legend of Zelda Remake/Remaster” under 2025 games
- Horizon‘s unannounced MMO has been quietly cancelled
- Nintendo Switch 2 rumored to get at least 5 Xbox games
Let us know what you think.
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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)
Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
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