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Due to technical issues, this week’s podcast won’t be posted. See you next week.
Episode 298: Fireside PodcastEpisode 298: Fireside Podcast
This week’s podcast is rife with arguing between Jonah, Jordan and Paul regarding computer science in schools and have a long discussion about the future of the Wii U. In this episode, the earliest MMOFPS PlanetSide gets a Gaming Flashback.
As far as the news items for the week:
- Obama: Games innovate technology, interest children in computer science
- Destiny preorders at Best Buy reveal info about Bungie’s upcoming game
- Final Fantasy XIV: A Realm Reborn beta begins the 25th February
- Rumor: Sony will use Gaikai to stream PS3 games in PS4
- Wii U sold around 50,000 units in US in January
- Take 2 confirms acquiring WWE license
All this and Reader Feedback as well as the Question of the Week: “How important is backwards compatibility to you?”
Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)
Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
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