Due to scheduling conflicts, there is no podcast. The next podcast will be recorded at its regularly scheduled time.
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Episode 403: Jam and the HooligansEpisode 403: Jam and the Hooligans
The episode is a day late, sorry about that, folks. In this episode, we wish Paul was with us to discuss what he thought of the release of Jem and the Holograms in theaters. The banter is strong, but not overstuffed like last week.
Lots of news this week, however:
- Konami insists Hideo Kojima still works at company
- 343 Industries not ruling out PC port of Halo 5
- Rebellion rescues Kickstarter backers from GRIN’s bankruptcy
- Classic car combat RPG Autoduel may be making a comeback with inXile
- Pete Hines: Entire game not on Fallout 4 PC disc
- Vivendi seeking more shares of Ubisoft, board seats
The Question on the Week: Do you prefer first person or isometric RPGs?
Episode 450: Game of the Year Awards 2016Episode 450: Game of the Year Awards 2016
It’s the landmark 450th episode of Gaming Podcast — and the end of a very disappointing year in videogames (among other things) for 2016. These aren’t your usual awards though – Jonah gives the “Best PS2 Game” award to The Last Guardian, for instance. It’s an extra long podcast at almost 2 hours, so enjoy all of the banter.
There’s also news, of course, which includes:
- Torment: Tides of Numenera and Yooka-Laylee get release dates
- New Age of Empires 2 expansion out next week
- Final Fantasy‘s 30th anniversary plans to be revealed soon
Let us know your favorite games of 2016!
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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