Due to scheduling conflicts, there is no podcast. The next podcast will be recorded at its regularly scheduled time.
No Podcast This Week
Related Post
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
Podcast: Play in new window | Download
Episode 393: Pepper II PaulEpisode 393: Pepper II Paul
Paul’s not in this episode due to sickness, so it’s just Jonah and Scott, the former who berates the latter for the lack of any listener feedback. There is a Gaming Flashback this time, with the classic 80’s arcade game Pepper II.
The news includes:
- China ending restrictions on gaming console sales
- Capcom is sorry about the Street Fighter V beta
- Video gaming organization to start testing gamers for drugs
- Not even “a s—load” of Fallout 4 Pip-Boy Editions is enough for the world
The Question of the Week: “What makes a good expansion?”
Gaming Podcast 208: Sony’s NGP RevealGaming Podcast 208: Sony’s NGP Reveal
We’re covering some of the NGP information, Sony’s new hand-held and trying to find the good and the bad for the hardware. With a market getting hit with smart phones, is there a place for the NGP? This week in the news we’ve got:
- Sony Reveals NGP
- Analysts Doubtful on NGP Success
- Sony Believes 3D “Isn’t Right” For Handhelds
- Nintendo’s Iwata Weighs In On NGP
- BioWare On MMO Risk/Reward Balance
- Grandmother Dies Before Gaming Wish Comes True
This week we flash back to the gaming impact created by one Garry Kitchen and ask the question of the week: Should Sony give up on the PS3 and release the PS4 as soon as possible?
