Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.
This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.
“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)
It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.
As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:
- Radical Entertainment (Prototype, Crash of the Titans)
- High Moon Studios (The Bourne Conspiracy, Darkwatch).
- Massive Entertainment (World in Conflict, Ground Control)
- Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)
These realignments along with other organizational changes will effect a few working game titles:
- Brutal Legend
- Ghostbusters
- Wet
- Chronicles of Riddick: Assault on Dark Athena
- World at Conflict: Soviet Assault
- 50 Cent Blood on the Sand
- Zombie Wranglers
- Leisure Suit Larry: Box Office Bust
- Several Xbox Live Arcade titles
At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.
Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of office chair for long hours on a computer is really helpful in this area.
It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.
(Thanks, gamespot)
To clarify a part of Jonah’s post, my last episode as a regular co-host of the show is to be the next one.
So, we’ll do follow-ups for some of the older news items. Cool!
@Jay Wilson steps down from Diablo III stewardship
Eh, I guess that’s what happens when you focus a bit too much on making money instead of making a game. Jonah, I’m 100% with you.
I wouldn’t put the blame on the lead game designer though: if you’re not the top dog in the hierarchy, your freedom is limited.
Hmm, Brevik ? Maybe.
@The Secret World sees ‘400% increase in activity’
Buy2Play is a bit weird, since you still have server maintenance to pay for. Dunno. I can see it for an MMO that would use a p2p network system to alleviate server loads, but for a classic client-server architecture? Dunno. To me it sounds like putting a limit to the lifespan of the game.
Time, prove me wrong.
@Mojang: Minecraft XBLA outsold Minecraft PC in 2012
And here’s the XBLA gold rush 🙂
Like the iPhone gold rush before. And the other XBLA gold rush before the iPhone rush.
Joking aside, I can see people interpreting this as a sign to where to publish. Truth is, a good game sells. Regardless of the platform.
@Sony settles lawsuit with Kevin Butler actor Jerry Lambert
This is screwed up. It’s his freaking face. It’s not like Sony owns it. But what the heck, what do I know.
@Pachter: Nintendo is “a few years late” in everything they do
I think the guy has a point. In terms of performance, he’s right. In terms of peripherals, they were left behind by Kinect. As for a games library, again, he’s right.
Paul, I guess you’d like to make a zombie out of him? 🙂
@QOTW
STALKER, but! The former GSC team is working on Survarium, and the STALKER brand did get a new roof, but with a different studio.
So sure, I do want something STALKER like, it’s just I’m not sure it’ll be STALKER2 (not announced) or the Survarium game.
Dan, good news about your employment! You will be missed.
@Diablo 3 beheaded (I wish)
Meh
@Secret World
Double Meh
@Sony and Kevin Buttler
Tripple Meh. Boredom COMBO.
@Minecraft XBLA
The answer is simple. PC version is far to easy to pirate. It’s less than a megabyte and you can store it on a floppy disk. Furthermore, as funny as it sounds Minecraft multiplayer is very processor heavy. The XBLA version is a lot more stable (and even then someone gets dropped once in a while). It may be pricy and lack the mods but there is nothing like it on the Xbox.
@Nintendo is a step behind
If you may recall, I was talking about this for the past year. Nintendo’s problem is that it is fueled by tradition. The Wise Old Men who run the company call all the shots. They make what they THINK the consumer wants. And you can’t define the world by Satoru Iwata’s personal tastes. The reason why Xbox is doing so well is that Microsoft is running a business. Tablets are successful? Que SmartGlass. 3D sucks? Drop it. Kinect is popular? Make Kinect 2.
On another note, I can’t wait till you discuss the newly revealed Wii U titles. I am brewing up a shitstorm in my cauldron as we speak.
@QOTW
Man. Way to many. It’s sad to a see a franchise die just because people spend all their money on COD and FIFA. The obvious answer is Shenmue 3. The story was finished for the last 15 years. They just don’t have the funds to put it into a digital form. How sad…
A proper sequel to the Duke Nukem franchise is another. The game made a profit. They should make a new game. This time for real.
Hello long time listener, love the show especially Paul.
@QOTW : I’m going to cheat and pick two if it’s fine with ya gents, always wanted sequels to these.
1). The Brave fencer Musashi: This was my favorite kirby game growing up.
2). Misadventures of Tron Bon:Its like having your own army made of small huggable Lego people.