A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.
Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.
Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.
Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.
Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”
(Thanks, 1up)
To clarify a part of Jonah’s post, my last episode as a regular co-host of the show is to be the next one.
So, we’ll do follow-ups for some of the older news items. Cool!
@Jay Wilson steps down from Diablo III stewardship
Eh, I guess that’s what happens when you focus a bit too much on making money instead of making a game. Jonah, I’m 100% with you.
I wouldn’t put the blame on the lead game designer though: if you’re not the top dog in the hierarchy, your freedom is limited.
Hmm, Brevik ? Maybe.
@The Secret World sees ‘400% increase in activity’
Buy2Play is a bit weird, since you still have server maintenance to pay for. Dunno. I can see it for an MMO that would use a p2p network system to alleviate server loads, but for a classic client-server architecture? Dunno. To me it sounds like putting a limit to the lifespan of the game.
Time, prove me wrong.
@Mojang: Minecraft XBLA outsold Minecraft PC in 2012
And here’s the XBLA gold rush 🙂
Like the iPhone gold rush before. And the other XBLA gold rush before the iPhone rush.
Joking aside, I can see people interpreting this as a sign to where to publish. Truth is, a good game sells. Regardless of the platform.
@Sony settles lawsuit with Kevin Butler actor Jerry Lambert
This is screwed up. It’s his freaking face. It’s not like Sony owns it. But what the heck, what do I know.
@Pachter: Nintendo is “a few years late” in everything they do
I think the guy has a point. In terms of performance, he’s right. In terms of peripherals, they were left behind by Kinect. As for a games library, again, he’s right.
Paul, I guess you’d like to make a zombie out of him? 🙂
@QOTW
STALKER, but! The former GSC team is working on Survarium, and the STALKER brand did get a new roof, but with a different studio.
So sure, I do want something STALKER like, it’s just I’m not sure it’ll be STALKER2 (not announced) or the Survarium game.
Dan, good news about your employment! You will be missed.
@Diablo 3 beheaded (I wish)
Meh
@Secret World
Double Meh
@Sony and Kevin Buttler
Tripple Meh. Boredom COMBO.
@Minecraft XBLA
The answer is simple. PC version is far to easy to pirate. It’s less than a megabyte and you can store it on a floppy disk. Furthermore, as funny as it sounds Minecraft multiplayer is very processor heavy. The XBLA version is a lot more stable (and even then someone gets dropped once in a while). It may be pricy and lack the mods but there is nothing like it on the Xbox.
@Nintendo is a step behind
If you may recall, I was talking about this for the past year. Nintendo’s problem is that it is fueled by tradition. The Wise Old Men who run the company call all the shots. They make what they THINK the consumer wants. And you can’t define the world by Satoru Iwata’s personal tastes. The reason why Xbox is doing so well is that Microsoft is running a business. Tablets are successful? Que SmartGlass. 3D sucks? Drop it. Kinect is popular? Make Kinect 2.
On another note, I can’t wait till you discuss the newly revealed Wii U titles. I am brewing up a shitstorm in my cauldron as we speak.
@QOTW
Man. Way to many. It’s sad to a see a franchise die just because people spend all their money on COD and FIFA. The obvious answer is Shenmue 3. The story was finished for the last 15 years. They just don’t have the funds to put it into a digital form. How sad…
A proper sequel to the Duke Nukem franchise is another. The game made a profit. They should make a new game. This time for real.
Hello long time listener, love the show especially Paul.
@QOTW : I’m going to cheat and pick two if it’s fine with ya gents, always wanted sequels to these.
1). The Brave fencer Musashi: This was my favorite kirby game growing up.
2). Misadventures of Tron Bon:Its like having your own army made of small huggable Lego people.