Episode 309: Best Episode Ever?

[This episode is unedited, so be prepared for some naughty language.]

This week has some stunning news items, causing an overstuffed, long episode, so big even Jordan’s wife chimes in, and Jonah and Paul argue hotly over the last item. The Gaming Flashback for this episode is Super Star Wars.

This week’s huge news:

  • EA gets exclusive license to publish Star Wars games, powered by Frostbite 3 engine
  • Uplay causing problems with Steam version of Heroes VI expansion Shades of Darkness
  • The Sims 4 officially announced by Electronic Arts
  • Michael Biehn hints at Far Cry 3 Blood Dragon sequel
  • Doritos Crash Course 2 coming May 9, still free
  • Spiritual successor to Eternal Darkness hitting crowdfunding on May 6
  • Gearbox dismisses Aliens: Colonial Marines lawsuit as “beyond meritless”

Also some listener feedback, plus this week’s Question: “What was your Golden Era of videogaming?”

0 thoughts on “Episode 309: Best Episode Ever?”

  1. Had to re-write the message … lesson learned: don’t rush into rebooting your computer.
    I also noticed that I skipped an episode šŸ™ …

    @EA gets exclusive license to publish Star Wars games, powered by Frostbite 3 engine
    Yay, quick profits, here we go! Sure, it’s easier to license an IP rather then keep a studio. There is however the issue of quality: would people like “Call of X-Wings”?
    Jonah, the name of the studio was Westwood. They did all C&C games up to and including Renegade. Not sure how many of the devs remained with EA though, after the studio was aquired.

    @The Sims 4 officially announced by Electronic Arts
    The time of CD key for EA has passed :P. This time they’ll be putting DRM first, but drop the MMO-like requirements. I expect an on-line DRM, but with much less bandwidth requirements. Think of Assasin’s Creed as opposed to Diablo III.

    Don’t you dare edit the “fucking seasons”!

    @Michael Biehn hints at Far Cry 3 Blood Dragon sequel
    Could be a lot of wishful thinking, if you ask me.

    @Spiritual successor to Eternal Darkness hitting crowdfunding on May 6
    Is there a success story that involves an old IP that the publishers forgot about and crowd funding? So far everything I heard of are just projects in development, so I’m asking: was something similar to this released?

    @Gearbox dismisses Aliens: Colonial Marines lawsuit as ā€œbeyond meritlessā€
    The lawsuit is meritless. Unless there’s a written document, signed by all parts involved, that the game will not contain human opponents, it won’t stick.
    Yes, what they did is bad. Yes, we don’t learn the lesson. We never do. Yes, we’ll most likely still pre-order games.

    @QOTW:
    Hard to name a particular generation. I liked the ’90s in Romania, with their NES clones and pirated cartridges. The whole experience was new, and there were so many games to play!
    I also liked the 2001-2005 period. It’s then when I turned to the PC.

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Viva PiƱata: Trouble in ParadiseViva PiƱata: Trouble in Paradise

Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva PiƱata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva PiƱata the cartoon to get new recipes for the game which would allow you to create new breeds of PiƱata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva PiƱata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva PiƱata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little PiƱatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting PiƱatas in a fake garden just wasn’t doing it for me.

Now, Viva PiƱata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new PiƱata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva PiƱata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

At this point, if you’re looking for a console with more kid-friendly gaming you’re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.

If you want to be serious about bringing kids on board, Viva PiƱata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva PiƱata franchise executes like its prior title there will definitely be some trouble in paradise.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!