Episode 315: Titanfall T-Shirt Contest Continues

This week’s podcast is fairly heavy on the Xbox One news, but at least it makes for a themed podcast. Jordan expresses his fears at controllers that look at you, while QWOP and Surgeon Simulator 2013 are discussed.

This week’s news includes:

  • PS4 did have always on DRM, camera, but Sony changed it at E3
  • Report: Xbox One’s capabilities better than Microsoft expected
  • Report: Xbox One will be able to run Windows 8 apps
  • Xbox One getting Unity support to aid indie developers
  • Half-Life 3 rumors squashed by Surgeon Simulator 2013 dev
  • Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”

The “Win a Titanfall T-shirt” contest continues. Merely answer, “What game at E3 impressed you the most?” to enter to win a large size tee.

0 thoughts on “Episode 315: Titanfall T-Shirt Contest Continues”

  1. @PS4 did have always on DRM, camera, but Sony changed it at E3
    πŸ˜€ If this is true, then damn it, the customer still has some power. I guess not being the first to present the product is not entirely bad.

    @ Xbox One’s capabilities
    It’s easy to mess up specs. I mean the sales guy don’t know tech mumbo jumbo. So yeah …
    Now, I’d go and say that even at the initial estimated bandwidth the difference should not be that big.
    Read – write simultaneously? That’s a pretty good thing. In theory that can double the effectiveness of the hardware (at least in some instances), as opposed when having to do them sequentially.
    Still … PS4 looks a bit more attractive. Dunno why, maybe because of the initial fiasco of the XBox one.
    Now, on compatibility: wasn’t supposed Win 8 to play also XBox 360 games? Does this mean that XBOne will play 360 games?

    @Xbox One getting Unity support to aid indie developers
    Hmm … interesting. Still, XBLA was not all sunshine and rainbows:
    http://www.xblafans.com/jon-blow-and-team-meat-done-with-xbox-64672.html
    So what gives? Ok, the link above is from March, but still. If this isn’t confusing, I don’t know what is. Team Meat? Your reply on this recent development?

    @Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”
    Holly f*ckin’ shit! No, just … no. Jonah has a very good point, it could be that those polygons won’t be visible at lower settings.
    Further more, I think that in the heat of the action, you probably won’t notice the extra details anyway.

  2. Hey! I missed last week’s episode so let’s get going now!

    First of all, Insomniac did not develop Infamous. It was Sucker Punch and they’re also doing Infamous: Second Son now. They’re still with Sony.

    @PS4 DRM – This is highly doubtful to me. Am I supposed to believe that a multi-billion dollar company changes their policy and the entire E3 presentation within a couple of hours because of what the competitor did? No way. Jack Tretton of Sony was a guest on Up At Noon on IGN this week and that’s basically what he said. That the presentation we saw at E3 was what it was always supposed to be. There were no changes made after Microsoft’s conference. The game sharing Youtube video, that’s a different story πŸ˜‰

    @XBone capabilities – that’s a funny mistake to made but still might have happened. I don’t think all the technical stuff really matters to an ordinary customer. I still believe that the price and the unfavorable media coverage that Microsoft got after E3 will be the deciding factor. Those people who show more interest, like you and me, already decided which console they will go with. I’m not starting my Xbox adventure with this one.

    @XBone running Win8 apps – I wonder how long this will hold up. I can see people developing apps that somehow hack the console the way people accessed the OS on PS3 in the early days. The more closed the system is, the safer it is. That’s why I’m not a huge fan of all the social interaction that the new generation brings. We’ll see how this develops.

    @QWOP – Jonah! Play QWOP now! This game is what hell is all about. This could be an instrument of torture – “if you don’t run at least 10 meters you’re not getting your food!”. Parenting tip #436

    @E3 impressions – I’ve been going through the list of games and it’s really hard to choose. I’m going to focus on Sony games, since that’s the console I’m going for. Can I still say The Last of Us? πŸ™‚ Technically, it was release AFTER E3 so it should count. I love this game and I’m afraid to read Jordan’s review… You OBVIOUSLY don’t get it πŸ˜›

    If I have to choose something in the future, I’m still very intrigued by Beyond: Two Souls. They showed some new stuff about this game and now I have no idea how it will pan out. I’m a little worried that Mr. Cage & co. want to do too much with this title. I loved Heavy Rain and I want to go back to this game some day and if the storytelling is as good in Beyond, it will be amazing.

    Most intriguing next-gen game? I think I’ll go for Infamous: Second Son. I really enjoyed the first two games, I platinumed both of them and it’s going to be interesting do see what they do with the franchise post-Cole.

    And also, in case you missed it, Jordan especially, since he has a Vita, Dead Nation is coming to the handheld! The game was an amazing PSN title. Sure, it’s another zombie apocalypse game, but it was so much fun. It had a co-op mode and you could go through the whole game in 2-3 hours if you made a speed run. I recommend it wholeheartedly.

    Now I’m wondering whether I should cash in my Bioshock Infinite contest victory to get a T-shirt or should I wait for some next-gen games since they will be region-free… πŸ˜‰

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One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

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All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.