Episode 315: Titanfall T-Shirt Contest Continues

This week’s podcast is fairly heavy on the Xbox One news, but at least it makes for a themed podcast. Jordan expresses his fears at controllers that look at you, while QWOP and Surgeon Simulator 2013 are discussed.

This week’s news includes:

  • PS4 did have always on DRM, camera, but Sony changed it at E3
  • Report: Xbox One’s capabilities better than Microsoft expected
  • Report: Xbox One will be able to run Windows 8 apps
  • Xbox One getting Unity support to aid indie developers
  • Half-Life 3 rumors squashed by Surgeon Simulator 2013 dev
  • Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”

The “Win a Titanfall T-shirt” contest continues. Merely answer, “What game at E3 impressed you the most?” to enter to win a large size tee.

0 thoughts on “Episode 315: Titanfall T-Shirt Contest Continues”

  1. @PS4 did have always on DRM, camera, but Sony changed it at E3
    πŸ˜€ If this is true, then damn it, the customer still has some power. I guess not being the first to present the product is not entirely bad.

    @ Xbox One’s capabilities
    It’s easy to mess up specs. I mean the sales guy don’t know tech mumbo jumbo. So yeah …
    Now, I’d go and say that even at the initial estimated bandwidth the difference should not be that big.
    Read – write simultaneously? That’s a pretty good thing. In theory that can double the effectiveness of the hardware (at least in some instances), as opposed when having to do them sequentially.
    Still … PS4 looks a bit more attractive. Dunno why, maybe because of the initial fiasco of the XBox one.
    Now, on compatibility: wasn’t supposed Win 8 to play also XBox 360 games? Does this mean that XBOne will play 360 games?

    @Xbox One getting Unity support to aid indie developers
    Hmm … interesting. Still, XBLA was not all sunshine and rainbows:
    http://www.xblafans.com/jon-blow-and-team-meat-done-with-xbox-64672.html
    So what gives? Ok, the link above is from March, but still. If this isn’t confusing, I don’t know what is. Team Meat? Your reply on this recent development?

    @Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”
    Holly f*ckin’ shit! No, just … no. Jonah has a very good point, it could be that those polygons won’t be visible at lower settings.
    Further more, I think that in the heat of the action, you probably won’t notice the extra details anyway.

  2. Hey! I missed last week’s episode so let’s get going now!

    First of all, Insomniac did not develop Infamous. It was Sucker Punch and they’re also doing Infamous: Second Son now. They’re still with Sony.

    @PS4 DRM – This is highly doubtful to me. Am I supposed to believe that a multi-billion dollar company changes their policy and the entire E3 presentation within a couple of hours because of what the competitor did? No way. Jack Tretton of Sony was a guest on Up At Noon on IGN this week and that’s basically what he said. That the presentation we saw at E3 was what it was always supposed to be. There were no changes made after Microsoft’s conference. The game sharing Youtube video, that’s a different story πŸ˜‰

    @XBone capabilities – that’s a funny mistake to made but still might have happened. I don’t think all the technical stuff really matters to an ordinary customer. I still believe that the price and the unfavorable media coverage that Microsoft got after E3 will be the deciding factor. Those people who show more interest, like you and me, already decided which console they will go with. I’m not starting my Xbox adventure with this one.

    @XBone running Win8 apps – I wonder how long this will hold up. I can see people developing apps that somehow hack the console the way people accessed the OS on PS3 in the early days. The more closed the system is, the safer it is. That’s why I’m not a huge fan of all the social interaction that the new generation brings. We’ll see how this develops.

    @QWOP – Jonah! Play QWOP now! This game is what hell is all about. This could be an instrument of torture – “if you don’t run at least 10 meters you’re not getting your food!”. Parenting tip #436

    @E3 impressions – I’ve been going through the list of games and it’s really hard to choose. I’m going to focus on Sony games, since that’s the console I’m going for. Can I still say The Last of Us? πŸ™‚ Technically, it was release AFTER E3 so it should count. I love this game and I’m afraid to read Jordan’s review… You OBVIOUSLY don’t get it πŸ˜›

    If I have to choose something in the future, I’m still very intrigued by Beyond: Two Souls. They showed some new stuff about this game and now I have no idea how it will pan out. I’m a little worried that Mr. Cage & co. want to do too much with this title. I loved Heavy Rain and I want to go back to this game some day and if the storytelling is as good in Beyond, it will be amazing.

    Most intriguing next-gen game? I think I’ll go for Infamous: Second Son. I really enjoyed the first two games, I platinumed both of them and it’s going to be interesting do see what they do with the franchise post-Cole.

    And also, in case you missed it, Jordan especially, since he has a Vita, Dead Nation is coming to the handheld! The game was an amazing PSN title. Sure, it’s another zombie apocalypse game, but it was so much fun. It had a co-op mode and you could go through the whole game in 2-3 hours if you made a speed run. I recommend it wholeheartedly.

    Now I’m wondering whether I should cash in my Bioshock Infinite contest victory to get a T-shirt or should I wait for some next-gen games since they will be region-free… πŸ˜‰

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

TD Gaming Podcast 99: When Black Friday ComesTD Gaming Podcast 99: When Black Friday Comes

The TD Gaming Podcast brings you the news and some economic questions about the gaming industry. We’re also taking a look back at Cannon Fodder and the developer Sensible Software. This weeks gaming news includes:

Our gaming podcast crew reflects on the game industry, the economy and the insane day we call Black Friday here in the United States.

Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates

We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:

  • Codemasters and Playground battling it out
  • GamesWorkshop Sues WarhammerAliance.com
  • StarCraft II: Wings of Liberty Hits retail shelves July 27
  • Nintendo to crack down on piracy with the Nintendo 3DS
  • Sony confirms Little Big Planet 2

This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?

GTA IV: 46th Best-Selling Game In AugustGTA IV: 46th Best-Selling Game In August

Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and their constant attempts to take over Take-Two.

Prior to the release of GTA IV we, in our gaming podcast, predicted a huge launch would up the anti against the bids on Take-Two from EA but things didn’t work out exactly as we expected. Although the game has sold 8.5-million units, it might not add any new bargaining power to the back door negotiations.

A game company is only as good as their games. A hit title which dies out quick helps financially guide the future of the company; technically the future isn’t so bright. With the title quickly falling off the top game sales charts we may never see it hit record sales figures to match that of smaller titles. Having one hot title every four years that “breaks records” for a week isn’t a strong weapon against a low bid from a larger publisher.

While EA may not have any record setting “one week” sales titles yet, they do have a consistently strong set of titles which stick on the charts for months with newer titles arriving to take their spot when they fade. The same can be said for a few other notable publishers, Activision and Ubisoft. To survive in the hot game industry, especially with market downturns, one must have a cycle of great games to publish throughout the year consistently year-over-year in order to provide evidence of their financial stability.

Assuming the bid won’t raise for GTA IV, where does that leave Take-Two? Perhaps Take-Two is better off under the umbrella of Electronic Arts after all. The waters are getting more hostile in the industry as companies compete for gamers attention with 100-million dollar titles and casual games and game consoles (read: Wii) start to build a whole new none-gamer-style momentum.

Is Take-Two better off under the EA brand?