Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can’t add a new feature without removing an old one, in this case we’re talking about health potions.
The goal is to broaden the Diablo audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you’ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.
Activision Blizzard has learned a bit about their success with broad audiences in games like World of Warcraft, which has surpassed game sales over Diablo 2, their most successful game title. What they’ve decided to do in this release of Diablo is to limit the characters ability to heal and make them “mortal” again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing “1” then “2” then “3” and the other hot keys for potions, you’ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.
“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (multiplayer blog)
Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at Gauntlet in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic Zelda series and some of their crazy enemies. A great example is the Darknuts from The Legend of Zelda, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.
Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, “We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”
One of the criticisms to the Diablo franchise has always been the “click fest” of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you’ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.
Where does that lead the hardcore Diablo fans? Activision Blizzard hopes they’ll see a title with a lot more depth, a new style of challenge and a long term appeal.
I like to think of myself as a provider of counterbalance between Jonah’s XBox bias (yes, it’s there 🙂 ) and Jordan’s pessimism as far as it comes to Sony products. Look here and tell me again that there are no Vita games, I dare ya! 🙂 https://en.wikipedia.org/wiki/List_of_PlayStation_Vita_games
Sure, it is very possible that there will be few Vita-only games when PS4 comes out but we don’t know it for sure now and there really are games to play on the system now and there have been a steady flow of titles since it came out. There hasn’t been a moment when I didn’t have anything interesting to do with the system. Maybe I’m the perfect target for it but I really believe that when people get their hands on a Vita they see that it’s a great platform.
@Diablo III – yaaawn. They’re gonna milk it till the cows come home, pardon the pun. Diablo never got me excited, I find it too repetitive and ultimately boring. Putting tens or hundreds of hours into it, hoping some amazing piece of loot pops up. No, that’s not for me. I enjoyed Borderlands much more because of it’s FPP nature although the basic idea is very similar. The humor and graphical style helped too. In short, I won’t be getting Diablo III on any of the platforms.
@LoL
@LoL – I was a semi-professional bridge player so I know a thing or two about unconventional sports 🙂 I don’t mind it becoming a professional sport although it may seem a bit silly. However, if prize money in the range of $1 000 000 is at stake, I see what the fuss is about. Let them at it. I don’t really know how the labor and tax regulations play into this but if it makes it easier for people to compete it’s even better.
As far as the game itself goes, I tried playing the LOTR MOBA but I didn’t like the gameplay one and that’s how my adventure with the genre ended. Don’t really care (see Diablo III comments).
@Sony appeal – It’s probably better to pay and let the stink finally disappear. It is strange it took them so long but better late than never. Hopefully, this doesn’t happen again and if it does, they handle it better next time.
@MS family sharing – this is a great feature if it really works the way you described it. You buy one game and can share it between 10 accounts? Fantastic. It makes my wonder why Playstation now allows only two accounts to share a downloadable title and it used to be 5. Didn’t the publishers push Sony to decrease the limit because it resulted in less copies being sold? Did MS confirm that it applies to all games? Maybe it’s just 1st part downloadable titles?
@Police Quest – I mentioned already that I love adventure games. However, I was a little too late for the Sierra title and only played some Leisure Suit Larry. By the time I discovered the Quest series, the graphics scared me away from them and I don’t think it makes sense to go back and play them now.
@QOTW – There’s no other answer than Fallout! Is it a cop-out if I pick the whole series? I got the first Fallout for free with a video game magazine a long time ago. At first, I had no idea how to play it but once I figured it out it consumed me completely. I beat the first two games several times, several ways. I got Platinum trophies with F3 and New Vegas and I wasn’t bored for one minute. Amazing stories, fantastic character system. Perfection.
I loved your gaming flashback to an old classic Sierra game. I played almost all of the various Quest games. They are a sorely missed company and am glad that some of them have gone to kickstarter to make their adventure games again.
I will also be one of those that doesn’t buy a launch console I’m sticking with PC gaming.
Yay at Jordan mentioning Suikoden! I loved this series with its epic world story telling. Also Sazh from Ff13 is not the only game character to sport a bird in his hair. There is also Faylon from suikoden 5 who had one as well.
http://www.suikosource.com/chars/list/imageviewnojs.php?img=f/faylon01.png&char_id=617
I don’t know why either of these characters has a bird in his hair. A google search brings up Nicholas cage with a bird hair too. It just seems like one of those strange random things and how appropriate to have ended the last show with White Rabbit to get to thinkin about why such strangeness exists.
Qotw- even though I love Suikoden series I have to say my all time favorite is Baldurs Gate series. I loved having a group of characters I got to know. I also loved the iosometeric view I agreed with the computerized minis reference.
Oh an Shadowrun was on Snes and Genesis. I remember playing the heck out of it on Snes and can’t wait to play the new version.