Episode 348: Nostalgia Filter

This week is a little special as Jonah, Jordan and Paul discuss some of the things that were common in the golden age of 1990’s consoles that are no longer around.

In addition, the news includes:

  • King settles ‘Candy Crush Saga’ trademark disputes amicably
  • Gamestop’s only female executive is fictional
  • Nate Wells leaves Naughty Dog

The Question of the Week: โ€œWhat gaming activities do you no longer do?โ€

0 thoughts on “Episode 348: Nostalgia Filter”

  1. Hey guys,

    A short comment on Naughty Dog. While it is true that people often leave studios after the game is completed this is not the case with NG. The game is far from done, with one of the main villains also leaving and being recast. The game seems to be in trouble and will probably come out later than previously expected. Still, I trust Naughty Dog and believe they will be able to put out a quality product.

    Onto the ‘gaming nostalgia’ theme. There are many things I used to do as a younger gamer, playing mostly PC games. Mostly, I no longer buy gaming magazines. I used to be a long-time subscriber of one such magazine in Poland but then I lost interest in PC gaming and when I came back to gaming with PS3, I realized I can get all the info online and/or listening to podcasts. I don’t mind reading as a whole but as far as gaming goes I’d rather read books such as ‘The Maters of Doom’, which I just finished, than read gaming magazines.

    Also, I very rarely play couch multiplayer games. Mostly because those modes are rare in games nowadays but also because when we meet up with friends, we usually play board games that can accommodate more people and which our wives can enjoy too. However, Move-based games such as Sports Champions or Just Dance, get played occasionally.

    I really enjoyed the episode with all the old-school gaming talk and I find it more interesting than reading pre-prepared gaming history segments. This episode had much more discussion and excitement than previously, but maybe that’s just me. Also, there was something different about Paul’s voice. He sounded clearer and less grainy so I hope that’s permanent ๐Ÿ˜‰

  2. Hi guys great show I loved the Top Ten fads article no longer in use.

    @Gamestop: that just seems sad, I guess they were going for a joke but it would have been nice to show their actual female execs the ones that Jordan had mentioned.

    @Naughty Dog loosing people: That does concern me if people are leaving the franchise which has done pretty well so far. I wonder if the quality of Uncharted will suffer because of this. I have enjoyed all three games so far. If Uncharted 4 is going to be PS4 only I may have to break down and get it. I have enjoyed this series so much, any one of the games would have made a better Indy (this time I really do mean Indiana Jones) movie.

    @Top Ten Fads:

    1) I don’t remember the blockbuster exclusives and the store exclusives seem to be more recent like when you pre-oder a game from Target versus Best Buy and get a different exclusive depending on where you bought it.

    2) I was an abuser and sucker for the hint line before game guides and the internet. I think Sierra and Nintendo, though I love them, was perhaps making some of their puzzles so obtuse you were forced to call their hint line or buy their magazine. I remember having a gotten a lot of game guides both from Sierra and Nintendo. This is one “fad” I am glad is gone thanks to the Internet.

    3) Demo discs I remember well, it’s how I got Doom and Hexen. It was a nice way to try out games before buying at least.

    4) I didn’t mind physical DRM I thought it was kind of fun. There was a Tabloid space magazine with Space Quest V and in it had a star chart for planets for you to go to. So long as you had those coordinates from the chart you could get to any planet you needed to. I think when the DRM was more seamless and less heavy handed like the enter code from page, paragraph, line and word 3, it was more fun and immersive. The SQV star chart felt like it fit with the tongue in cheek nature of the Space Quest series. You could imagine yourself as Roger using a tabloid magazine to chart his way through space.

    5) The slips thing I understand though now these days I am buying my games digitally and less from stores.

    6) Can’t say that I played any games from cereal boxes, mostly felt they wouldn’t be good games so why bother? Especially when I could be playing games I knew were good.

    7) I don’t remember any pin pads for saving progress in Arcade games, that would have been nice to have had more often. Probably would have helped kids memory if they had to quickly remember a password for their next play session.

    8) I do miss having those huge gaming magazines that would just seem full of gaming goodness. The Ads were nice since they were tailored for gaming desires as opposed to things that wouldn’t have appealed to us gamers.

    9) I remember the cleaning kits and I’m like Jordan I kept my games in their sleeves when not in use also pins facing down so not to collect any dust on those metal pins. The rest of my room was a mess but my games were clean dammit! I do admit to blowing on them a few times but not a lot. There is an article online showing the affects of a (don’t laugh) daily blowing on the cartridge versus one that just used a cleaning kit.

    10) I think a sweet one is the one with Robin Williams and his daughter and him explaining how and why he named her Zelda. I remember Sony trying very hard to make Crash Bandicoot a beloved mascot and failing miserably.

  3. I also remember the game genie and it’s game breaking ways of cheating. I’m glad Jordan mentioned that.

    QotW: I had to think about this but I suppose going to game rental store like Blockbuster or even going to a game store period. I do everything digitally now. No more worrying about scratched discs or losing a cartridge or any of those worries with physical media.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Guitar Hero: On Tour – 300K Units SoldGuitar Hero: On Tour – 300K Units Sold

The little DS title Guitar Hero: On Tour arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games.

Reviews aside, 300,000 people are willing to bet money that the DS title was going to rock the house. The concept hit the mark for the DS because the game system is for on the go “touch and feel” style games; Guitar Hero: On Tour is definitely a touch and feel game.

Although we’ve not played it, we’re not too surprised that 300k people purchased the title, considering the install base for the Nintendo DS device itself. With such a large install base, even if only 25% of the target audience buys into the product they’ll be rolling in the dough.

Will this inspire a Rock Band style ‘drum game’ for the future from the Activision competitors or was this nothing but a fluke?

(Thanks, GameSpot)

Castle Crashers: Ye Old School Gaming!Castle Crashers: Ye Old School Gaming!

In a world of 3D worlds, dynamic lighting and intense shadows we see far too few old school retro style platformer titles. With the advent of Xbox Live Arcade, WiiWare and the PlayStation Network we’re seeing a few new indy developers getting into the game.

Castle Crashers, developed by The Behemoth, is an upcoming side scroller of cutely neat beat ’em up action on Xbox Live Arcade (XBLA). The game will be 1,200 Microsoft Points (USD $15) and will launch August 27th, very soon. This side scroller allows for 4-player action, local or over the Xbox Live system with your friends and there is another mode for battling each other known as Arena.

This is like an artistically rendered version of Golden Axe with Knights! There are many different knights, each with their own powers of attack, Blue Knights can attack with Ice while the Orange Knight attacks with Fire, the Ninja Knight fires shurikens and a host of other unique Knights do battle with their own methods of madness.

If you checkout The Behemoth‘s Castle Crasher Website you’ll see a host of images and their recent trailer showing off the action. It’s safe to say, this is going to be a fast paced slightly silly slightly retro beat ’em up game paying homage to Golden Axe, Double Dragon and TMNT (original arcade one at least) with the graphic style of Alien Hominid HD, their last title.

Stay tuned, we’ll be announcing a contest to win a copy of Castle Crashers in the very near future!

Tecmo Declines Square Enix PropositionTecmo Declines Square Enix Proposition

Square Enix, like many developers today, look to combine their efforts with like-minded individuals making video games for our industry. Recently they put out a bid to pickup Tecmo and expand their development archive to new heights by jumping into a few more genre’s without starting at the ground floor.

Tecmo, has decided to opt-out of the friendly bid for the company and has decided to persue a merger with KOEI instead. Square Enix could opt for a hostile take-over bid, much like we’ve seen occur to others in the industry but their smarter than that, Square Enix President Yoichi Wada went on record saying:

“If they truly dislike Square Enix, there is no point. All creators would leave the firm the moment the deal was done. It would be the equivalent of buying a building.” (reuters)

Although Tecmo hasn’t spit upon Square Enix and said they “hate” them, declining the take-over bid explains a lot about the direction Tecmo plans to go, and those plans don’t include Square Enix.

It would have been interesting to see what direction Square Enix would take with Tecmo. Perhaps Square Enix will look to another development company to bid on.