Episode 376: Giggles and Stuff

The episode is a little late in publishing, though it was recorded on time – you know, real-life delays. However, it’s worth the wait as the Gaming Flashback is Team Ico’s second title, a PlayStation 2 title called Shadow of the Colossus.

There’s also some of the meatiest news of the year, which includes:

  • Joystiq and Massively shut down amid AOL downsizing
  • Left Behind Games executive fined millions by the SEC, banned from trading stock
  • Bill Gates says he’s concerned about machines becoming super-intelligent
  • Google changes UK privacy policy, but avoids hefty fine

The Question of the Week is “Should Nintendo partner with Disney?

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TD Gaming Podcast 96: Nobody Wants To Give Me Their SkinTD Gaming Podcast 96: Nobody Wants To Give Me Their Skin

This week we’re looking at some crazy news articles, looking back at Jungle Hunt and covering our review of the casual game, Bejeweled Twist from Popcap. This weeks news includes:

This weeks soapbox tackles the question, “would gamers be interested in non-violent cooperative games?” This weeks podcast ends with a new contest to give away two copies of Bejeweled Twist on the gaming podcast and another two copies in our gaming podcast forums.

Episode 736: Live On YouTubeEpisode 736: Live On YouTube

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Yes, we recorded this episode live on YouTube. We spoke about Minecraft dropping VR support next year, Ubisoft Montpellier disbanded, Obsidian saying choices both big and small will matter in Avowed, ColdRidge – a game about cowboys doing 4x-style exploration — hits release, and Yakuza Kiwami has sold far over studio director’s expectations on Switch.

The news includes:

  • Metaphor: ReFantazio director Katsura Hashino is already working on a new game
  • Sony wanted to lock Crimson Desert into a timed PlayStation exclusivity deal

Let us know if you watched the video!

The post Episode 736: Live On YouTube first appeared on Gaming Podcast.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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