Jonah and Paul send a brief missive about the current state of the podcast.
Podcast Update – April 19 2015
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This week we’re pulling a 2-person shift while Don is away being sick and tired. We substituted his astute comments with extra epic insight… okay, we just did as best as we could without him. We flash back to Venture, we do an audio review of Zuma’s Revenge and we kicked it free style with some news:
Halo: ODST Reviews are in- Turbine working on an MMO for the console
- Price Cuts boost sales, initially, but not over the long term
- Infinity Ward Responds to Gearbox … sort of
- Red Octane considering Natal controls
This week’s question of the week, can big companies still innovate with new games?
Episode 409: No Spoilers This TimeEpisode 409: No Spoilers This Time
This week’s podcast is kind of boring, since there’s little to talk about, but Jonah and Scott are game. Most of the entertainment comes from Scott talking about his Fallout 4 adventures.
This week’s news includes:
- Sony wants to trademark the term ‘Let’s Play’
- Star Wars open world game Kickstarter proposal canceled
- OculusVR founder claims Rift selling at $599 is “obscenely cheap“
- Pirated games may cease to exist in two years thanks to Denuvo
Let us know what you think.
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Thank you for the update. Get well Jonah. Get good Paul. Looking forward to hearing from you next week.
Rest up both of you, and I’ll tune in next week.
Looking forward to next weeks episode hope Jonah is feeling better and Paul isn’t too busy.