Jonah and Paul send a brief missive about the current state of the podcast.
Podcast Update – April 19 2015
0 thoughts on “Podcast Update – April 19 2015”
Leave a Reply Cancel reply
Related Post
Episode 555: Turkey Day VideogamesEpisode 555: Turkey Day Videogames
It’s Thanksgiving, and all three podcasters are in for turkey and videogames.
This week’s meaty news includes:
- Ubisoft wants Rainbow Six Siege to have more of a story next year
- Project Scarlett may cost $499 with 4x Xbox One X performance
- Phoenix Point has three human factions who have very different views on aliens
Let us know what you think.
Episode 392: And Introducing…Episode 392: And Introducing…
Yes, it seems strange that we skipped Episode 391, but it was recorded, but some issues prevented it from being posted. Instead, it’ll come out sometime later this year. For now, Episode 392 features the debut of Scott Dirk, aka Alphashard, as a co-host. There are some audio issues, so be warned.
The news includes:
- Nintendo CEO Satoru Iwata passes away at 55
- Kojima’s name removed from Metal Gear Solid V cover
- Fallout 4 is about “freedom“, not being the “best looking game,” says Bethesda
- Shenmue 3 breaks Kickstarter video game record
- Over 50% of parents worry about their children playing video games online
No Listener Feedback this week – write in!
Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades
I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.
Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)
The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.
You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.
One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.
Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.
Podcast: Play in new window | Download

Thank you for the update. Get well Jonah. Get good Paul. Looking forward to hearing from you next week.
Rest up both of you, and I’ll tune in next week.
Looking forward to next weeks episode hope Jonah is feeling better and Paul isn’t too busy.